BiB//D:_R PPoC 3D Devlog 6

https://noyoru.itch.io/reminiscence3d


Play/Read the prequels here:

BiB//D:_R Web-Project

BiB//D:_R PPoC 2D


-more scatter adjustments and optimizations

-heavy culling adjustments and optimizations

-weather and environment adjustments and optimizations

-culled all terrain outside playable areas

-minor progress on lost village area landscape

-smoothed out all road edges

-replaced environment HDRI

-flashlight overhaul

-gave player physical flashlight

-added flashlight toggle w/ sound to player script (F key)

-slight head bob nerf

-can now hear Rin’s breathing

Videos

Dev Blog 4

In this weeks dev log i created a road with street lamps and a small house with some interior furniture inside of it.

I created this big area with a house and road in it.My idea right now is to create a small town.

I used the CSG tools we learned in class to make this house.

I downloaded some free assets from sketch fab such as the chair, windows, and table. I am planning on adding more interior furniture to the house later on.

This is it for my DEV Blog 4.

Dev Blog 4

I have started working on level 2 and only has the bare bone of a level. I will add in more to the level.

This level is connected right at the end of Level 1, near the UFO and the NPC. I need to create a portal system with script within the UFO so that the player can play the game further.

Dev Blog 2

So I created Level 1 and added other shapes into the level. Trees, Desks, Lighting fixtures and other assets have been added to the level. This the starting level and very few things for the player to interact with.

A couple more things to add to this level: i.e Lighting,Colors & Texture(House, Trees, environment), a riverbed and an NPC that is interactable with the player.

BiB//D:_R PPoC 3D Developer Update

「おしらせ」

I am aware that my game may be unoptimized or unplayable on certain systems, if you have tried to test the game and it does not run please let me know in my user feedback form.

I would like to try further optimizations to see if its possible to get my game world in a stable condition but luckily I do have a failsafe. I’ll do more internal testing with more optimizations on 3 systems I have here at home, but if need be I’ll be consolidating to the games planned interior hubs within the Deepwoods and do away with the cave/open world segment.

for reference ill be testing on:
PC (Very high-end)
Windows 11
RTX 4090
Ryzen 9 7950X 16-core, 32 Logical Processors, 4501 Mhz
64GB RAM

Laptop (high-end)
Windows 11
RTX 3050
Ryzen 5 6600H 6-Core, 12 Logical Processors, 3301 Mhz
32GB RAM

Laptop (low-end)
Windows 10
GTX 1050 ti
Intel Core-i7 7700HQ 4-Core, 8 Logical Processors, 2808 Mhz
8GB RAM

UPDATE
Internal testing shows that the game will run even on my low-end, albeit at choppy frames. This makes optimization sound more viable but I could still do with some outside feedback.

User Test

After making the game available in itch.io: https://danielojeda001.itch.io/office-conundrum

and running the feedback questionnaire the results are:

Forms response chart. Question title: How long did you play the level?
. Number of responses: 5 responses.

Most people didn’t understand what the purpose of the video game was so it will be necessary to include a prompt or onboarding process.

Forms response chart. Question title: How long did you play the level?
. Number of responses: 5 responses.

As the objective is not clear and many collision boxes are missing the playtime was really short.

My First Level

Here is a link to the build for my first level: https://eddietestio.itch.io/eddiegodotstage1

Based on user feedback, the difficulty of the level seems to lean on the easier side which is intended since this is an introductory level.

Responses indicate that the objective of the game appears to be fairly straightforward and clear.

BiB//D:_R PPoC 3D RELEASED


https://noyoru.itch.io/reminiscence3d

I am aware that my game may still be unoptimized and performance intensive, if you encounter performance issues and low FPS I would appreciate if you fill out the relevant system information on this form so I could try further optimizations.

User Feedback Form


Play/Read the prequels here:

BiB//D:_R Web-Project

BiB//D:_R PPoC 2D


​game released

-created debug branch

-added trees to scatter objects

-removed unnecessary grass from scatter objects

-scatter settings optimizations

-weather adjustments and optimizations

-environment adjustments and optimizations

-frustum/world culling adjustments and optimizations

-retouched base model for abandoned cottage

-more terrain sculpting around lost village ruins/mushroom processing

-added demo area boundary

Screenshots