DevLog 7

I added some UI and HUD elements to my game I also came up with the name for my game, its very basic but I like it “Don’t Fall!”, I started with a flash menu and then I worked on the coin HUD counter, this is something I wanted to implement and I’m happy with the result.

User Testing Round 2 :9 to 5

After adding sounds and interactions the second user test was focused on how did those elements effected the user experience.

The open-ended answers have been summarized in bullet points:

  • UI should reflect level objectives.
  • More walls for increased exploration.
  • UI update for collected items.
  • Add more objects.
  • Suggest larger level for difficulty.
  • Some find jump sound annoying. (Watermark)
  • Positive feedback on Rick & Morty reference and sound effects.

Related to the stats the more important conclusion is that the art decisions can be improved as almost 30% of the players didn’t like the music.

The next step in the game is to include interactions between enemy-player, and more physical constraints. The modeling of new 3D assets is in process and new music is being evaluated.

Dev Blog 7

Took a break from updating the levels and started working on my enemy animation in Blender fro a rigged character at Turbosquid.com. I downloaded a couple more components to add to the level and currently working on adjusting to the level size.

It should look like that when rendered.

Hopefully, next blog will be about the User Testing part 2 and should able to upload it to Itch.io soon.

Dev Blog 6

Level 1

Currently is 50-60% complete. Only missing a couple of texture that I am working on for the house itself and the alien Spaceship. Also working on creating a portal script for the ship so that once the player enter the collision area, it’s transported to Level 2.

Level 2

Level 2 has a long platforming section, so lots of ups and downs. Currently updating the character sprint mechanic in the script and adding additional components to fit into the aesthetic I am going with. I also added , as a placement, for a water floor so that if the player misses a platform or fall of the platform, the player dies.

Dev Blog 5

Level 1

Sorry for the late post, but I was able to updated some components of my game. On level 1, I updated and added a new tree and mushroom from Turbosquid.com website. It is weird that the textures are already applied to the tree but not on the mushroom, have to look into it.

Level 2

AS for level 2, I created a long chase level for the player to do platforming. The same non-textured platforms are in the level, need to look into that, also the green wall. Funny how the other walls has the texture but not the other ones.

User Testing Round 2

With some user feedback this week, I modified my project to include moving and rotating platforms.

Here is a screenshot of the additions to the project

Two moving platforms, a rotating platform, a slide, and, for the future, platforms that launch the player high into the sky once I troubleshoot the issues keeping it from working.

Dev blog 9 User testing 2

In this weeks dev blog i have gotten some feedback from user testing to improve my game.

After gathering all this feedback i decided to change my game. The whole purpose of my game before was not clear i just had built a layout where i just did all the class assignments. But i decided that i wanted to change the whole direction of the game so i decided to change it to a horror themed game.

Here i also made it so that you can jump on top of the table and collect the money case from one of the feedbacks that i received. I changed up the game because i want the game to feel like there is a goal to it.

Itch.io link:

https://mehmetxav.itch.io/mea-300-project-1

DevPost 6

Added background music, sounds for jumping, picking up and throwing items and picking up collectibles

Added Title Screen with Start and Quit buttons

Added Pickup items counter

Added tutorial message “Press F to pickup objects” when player is close to an interactible rigid body object.

Dev Log 5

Decided to go a different direction with my game altogether. I’m working on a space game, something like a 3D Space Invaders game. I am having trouble with colliders since there’s no floor. I’m working on it honestly.