Dev Log 12

Game works well altogether. I am adding a point system and a consequence if the ship does not shoot a certain amount of ships .

Dev Log 10

I’ve gotten the game to work I’ve also created a UI screen, I’m also documenting at one point my game’s bullets was freezing at a certain axis

DevLog 10

I did expand my game adding a level 2, Portal needs to be implemented and checkpoints coming soon.

User testing 3

Portal works properly, Audio files seems to be better now, game duration is longer, and people is asking for checkpoints, I will be implementing them soon.

DEVLOG

After fooling around with the physics and in general with the number I ended up with the character shooting rather than just throwing objects, which changed the idea that I had for the second level, now before going to HR’s reformation program, a quick stop in jail is required (murder attempt).

User test:

Although I had the user test 3 questionnaire, issues with the 3D models used in the 1 level didn’t allow me to update the last version of the videogame to itch.io so I don’t have feedback from the users yet.

Finally, I bought a minor issue with my code. I can throw (shoot) without picking the object first.

Dev Log 9

Added New Icons and Voiceovers for when new abilities are unlocked
Added Voiceover for when player reaches final platform
Balance changes:
Turned off first two moving platforms to make first level easier
Changed enemy mechanic to only slightly but continuously push the player when in contact.
Allow for pickable objects to destroy enemy

BiB//D:_R PPoC 3D Devlog 10

https://noyoru.itch.io/reminiscence3d


Play/Read the prequels here:

BiB//D:_R Web-Project

BiB//D:_R PPoC 2D


– new short user testing form on discord
– further optimizations
– full occlusion culling added
-nav meshes added
– final forest areas added, Deepwoods map “complete”
– opening scene script added added starring french AI voice for Harlow from ElevenLabs, translated with DeepL
– skip button for cutscene script added
– portal working correctly
– key & molotov in survivors camp
– brief placeholder dialogue with Harlow added
– Wendigo model updated
-Enemy patrols


New level of detail on bachelor base mesh

Opening Narrative Sequence

User testing 3 – Mehmet Vardal

So for this user testing i decided to ask for feedback and if people enjoyed playing my game.

  • From the feedback i received i need to work on parts of my project such as the models for the NPC,teleported and the new house that i am adding.I also need to make the monsters a little more aggressive.I also need to make the goal of my game clear by providing instructions in some type of menu.I also need to work on some bug fixes so the level feels smoother and engaging to those who play.

https://forms.gle/P8HHGcQYrWwt1iUTA