Play/Read the prequels here:
Devlog
Increased camera FOV and did some more block out on the cave system so that I could get a head start on external assets. Modeled a mannequin placeholder for Stag -Nozomi Ringo’s wendigo ally- as well as a small campfire prop to test the environmental lighting with ambient occlusion, global illumination, and volumetric fog enabled. Already looking ahead on what I might plan to do in regards to modifying scripts and enabling more dynamic camera motion and overlays, but we’ll get to that later. After I block out more of the cave system itself I’ll also start sculpting the actual environment meshes, but right now I have sleep for like 3 hours and go to physics class. o7
Cave Environment Blockout


In-game

Mannequin Base Mesh for Stag




Campfire Base Mesh
