BiB//D:_R PPoC 3D – Final update & User Testing 3

https://noyoru.itch.io/reminiscence3d


Play/Read the prequels here:

BiB//D:_R Web-Project

BiB//D:_R PPoC 2D


My final version is ready, though i lost a lot of time in the middle of this semester and didn’t get nearly as far as id planned, im still more than satisfied with what i’ve got. There was much more i wanted to add, especially lore and dialogue, but as it is, this demo only offers the partial lore of the opening and ending sequence with a large plot hole in the middle. But those were all stretch goals, so as long as the game offers some player experience in its jankiness then I have accomplished a large portion of what I needed to.

The consensus usually was that the game could run in windows, much improvement and optimization was needed throughout the project, and a few of the mac builds came out broken, but as i do not personally own any macs it was difficult to see if i could debug and test it myself. otherwise the feedback i received in working builds was positive and much of the early feedback on lighting and performance were vital in what i needed to focus on.

Headbob was also a lasting issue, i had added it and intended on making it toggleable but something wasn’t connecting with how i scripted the headbob so in the final update i opted to remove headbob entirely and disable the menu option. And though some of the terrain is still fairly complex, i did a quite heavy smoothing of all the deepwoods terrain when trying to generate smoother nav meshes so this review was also inadvertently addressed and i hope makes a significant improvement

lighting and player speed was another vital part of my game because i really wanted to get the narrative exploration horror experience, and for the most part the lighting turned out great after a few rounds of major tweaking and testing, but in all im glad the reviews for that also came out positive in the end, especially when combined with the rain and HDRI environment i struggled with at first.

In all, this was another great experience and helped chisel out a lot more of the deep narrative for this timeline in the background that isn’t/wasn’t going to be included in the game, and eventually i hope maybe that i would revisit many of these projects and rebuild them proper in the future when there is more concrete thrilling narrative to include. So thank you professor and everyone who’s been at least slightly interested in my style.


Screenshots

Dev Blog 10

Updates

So, I got most parts of my game working. I created 3 levels, added splash menus with instructions, sounds and currently working on the scripts for the enemies, global collectible script and the hud itself. User test form 3 is up and live .

For level 1 and 2 Background music

For level 3 Background music

Dev Log 12

Game works well altogether. I am adding a point system and a consequence if the ship does not shoot a certain amount of ships .

Dev Log 10

I’ve gotten the game to work I’ve also created a UI screen, I’m also documenting at one point my game’s bullets was freezing at a certain axis

DevLog 10

I did expand my game adding a level 2, Portal needs to be implemented and checkpoints coming soon.

User testing 3

Portal works properly, Audio files seems to be better now, game duration is longer, and people is asking for checkpoints, I will be implementing them soon.

DEVLOG

After fooling around with the physics and in general with the number I ended up with the character shooting rather than just throwing objects, which changed the idea that I had for the second level, now before going to HR’s reformation program, a quick stop in jail is required (murder attempt).

User test:

Although I had the user test 3 questionnaire, issues with the 3D models used in the 1 level didn’t allow me to update the last version of the videogame to itch.io so I don’t have feedback from the users yet.

Finally, I bought a minor issue with my code. I can throw (shoot) without picking the object first.

BiB//D:_R PPoC 3D Devlog 10

https://noyoru.itch.io/reminiscence3d


Play/Read the prequels here:

BiB//D:_R Web-Project

BiB//D:_R PPoC 2D


– new short user testing form on discord
– further optimizations
– full occlusion culling added
-nav meshes added
– final forest areas added, Deepwoods map “complete”
– opening scene script added added starring french AI voice for Harlow from ElevenLabs, translated with DeepL
– skip button for cutscene script added
– portal working correctly
– key & molotov in survivors camp
– brief placeholder dialogue with Harlow added
– Wendigo model updated
-Enemy patrols


New level of detail on bachelor base mesh

Opening Narrative Sequence