Dev Log 9

Added New Icons and Voiceovers for when new abilities are unlocked
Added Voiceover for when player reaches final platform
Balance changes:
Turned off first two moving platforms to make first level easier
Changed enemy mechanic to only slightly but continuously push the player when in contact.
Allow for pickable objects to destroy enemy

User Testing Round 2

With some user feedback this week, I modified my project to include moving and rotating platforms.

Here is a screenshot of the additions to the project

Two moving platforms, a rotating platform, a slide, and, for the future, platforms that launch the player high into the sky once I troubleshoot the issues keeping it from working.

BiB//D:_R PPoC 3D Devlog 8 – Extended Demo Area

https://noyoru.itch.io/reminiscence3d


Play/Read the prequels here:

BiB//D:_R Web-Project

BiB//D:_R PPoC 2D


Development Video

Music: Transistor OST


-cave system has been sealed in with a placeholder ceiling
-sculpted survivors camp in the milo cavern and added some structure
-lighting added throughout survivors camp
-light and shadow adjustments and culling
-expanded demo area to survivors camp
-new custom soundscapes added for cavern and the rest of the exterior audio
-other audio and environmental additions
-environment adjustments
-distance culling adjustments to foliage, margin added to eliminate pop-ins
-player now spawns in the survivors camp outhouse
-nifty tutorial text added outside player spawn
-player speed adjustments
-camera adjustments
-Hazy DoF added
-flashlight adjustments / off by default
-new bundle of assets for survivors camp and more, no collisions
-new character placement, Harlow “Red” Gagnon
-POI placement, monitoring room in the survivors camp


Screenshots

BiB//D:_R PPoC 3D Devlog 6

https://noyoru.itch.io/reminiscence3d


Play/Read the prequels here:

BiB//D:_R Web-Project

BiB//D:_R PPoC 2D


-more scatter adjustments and optimizations

-heavy culling adjustments and optimizations

-weather and environment adjustments and optimizations

-culled all terrain outside playable areas

-minor progress on lost village area landscape

-smoothed out all road edges

-replaced environment HDRI

-flashlight overhaul

-gave player physical flashlight

-added flashlight toggle w/ sound to player script (F key)

-slight head bob nerf

-can now hear Rin’s breathing

Videos

User Test

After making the game available in itch.io: https://danielojeda001.itch.io/office-conundrum

and running the feedback questionnaire the results are:

Forms response chart. Question title: How long did you play the level?
. Number of responses: 5 responses.

Most people didn’t understand what the purpose of the video game was so it will be necessary to include a prompt or onboarding process.

Forms response chart. Question title: How long did you play the level?
. Number of responses: 5 responses.

As the objective is not clear and many collision boxes are missing the playtime was really short.

My First Level

Here is a link to the build for my first level: https://eddietestio.itch.io/eddiegodotstage1

Based on user feedback, the difficulty of the level seems to lean on the easier side which is intended since this is an introductory level.

Responses indicate that the objective of the game appears to be fairly straightforward and clear.

BiB//D:_R PPoC 3D RELEASED


https://noyoru.itch.io/reminiscence3d

I am aware that my game may still be unoptimized and performance intensive, if you encounter performance issues and low FPS I would appreciate if you fill out the relevant system information on this form so I could try further optimizations.

User Feedback Form


Play/Read the prequels here:

BiB//D:_R Web-Project

BiB//D:_R PPoC 2D


​game released

-created debug branch

-added trees to scatter objects

-removed unnecessary grass from scatter objects

-scatter settings optimizations

-weather adjustments and optimizations

-environment adjustments and optimizations

-frustum/world culling adjustments and optimizations

-retouched base model for abandoned cottage

-more terrain sculpting around lost village ruins/mushroom processing

-added demo area boundary

Screenshots