Added New Icons and Voiceovers for when new abilities are unlocked Added Voiceover for when player reaches final platform Balance changes: Turned off first two moving platforms to make first level easier Changed enemy mechanic to only slightly but continuously push the player when in contact. Allow for pickable objects to destroy enemy
With some user feedback this week, I modified my project to include moving and rotating platforms.
Here is a screenshot of the additions to the project
Two moving platforms, a rotating platform, a slide, and, for the future, platforms that launch the player high into the sky once I troubleshoot the issues keeping it from working.
-cave system has been sealed in with a placeholder ceiling -sculpted survivors camp in the milo cavern and added some structure -lighting added throughout survivors camp -light and shadow adjustments and culling -expanded demo area to survivors camp -new custom soundscapes added for cavern and the rest of the exterior audio -other audio and environmental additions -environment adjustments -distance culling adjustments to foliage, margin added to eliminate pop-ins -player now spawns in the survivors camp outhouse -nifty tutorial text added outside player spawn -player speed adjustments -camera adjustments -Hazy DoF added -flashlight adjustments / off by default -new bundle of assets for survivors camp and more, no collisions -new character placement, Harlow “Red” Gagnon -POI placement, monitoring room in the survivors camp
I am aware that my game may still be unoptimized and performance intensive, if you encounter performance issues and low FPS I would appreciate if you fill out the relevant system information on this form so I could try further optimizations.