Eddie Tsui Final Project

https://eddietestio.itch.io/eddiegodotstage1

Link to game

https://siukwaneddietsui35.myportfolio.com/godot-3d-game-design

Video for Final Project

https://docs.google.com/forms/d/1oPdQAt36V5QEv0qYxy0grFmRiMCVdKWUmodJ-icByak/edit#responses

User Feedback

Final Dev Log:

Added instructions on splash page to indicate how to skip dialogue and added instructions on menu page on how to jump and sprint

Changed music to loop

Based on user feedback:

Changed difficulty of rotating block in level 1 by making it longer and wider

Changed the amount of launch pads in level 2 to make it easier to make it up to the top of the second platform

Published
Categorized as Final

Dev Log 9

Added New Icons and Voiceovers for when new abilities are unlocked
Added Voiceover for when player reaches final platform
Balance changes:
Turned off first two moving platforms to make first level easier
Changed enemy mechanic to only slightly but continuously push the player when in contact.
Allow for pickable objects to destroy enemy

Dev Log 8

New Features Added:

  1. Added a launcher type platform that launches player into the air
  2. Added an end goal to reach and a portal to take player to next level
  3. Added new movement abilities: sprint, double jump, air dash
  4. Added enemy ability to push player when it collides with player.

Dev Log 7

Added a new opening screen with background music, text and spoken introduction for the game.

Added new UI element to count how many items are thrown through a hoop and unlockable platforms.
Added new background music

User Testing Round 2

With some user feedback this week, I modified my project to include moving and rotating platforms.

Here is a screenshot of the additions to the project

Two moving platforms, a rotating platform, a slide, and, for the future, platforms that launch the player high into the sky once I troubleshoot the issues keeping it from working.

DevPost 6

Added background music, sounds for jumping, picking up and throwing items and picking up collectibles

Added Title Screen with Start and Quit buttons

Added Pickup items counter

Added tutorial message “Press F to pickup objects” when player is close to an interactible rigid body object.

Dev Post 5

Added Rigid-body objects with physics capabilities
Added pickup and throw scripts to interact with rigid-body objects
Added new commands to the input map for pickup (F) and throw (left click)

Dev Log 4

Added spotlights and omnilights to main scene.
Added collectibles to scene
Added NavMesh to scene
Added enemies with script to follow player around

My First Level

Here is a link to the build for my first level: https://eddietestio.itch.io/eddiegodotstage1

Based on user feedback, the difficulty of the level seems to lean on the easier side which is intended since this is an introductory level.

Responses indicate that the objective of the game appears to be fairly straightforward and clear.