Play/Read the prequels here:
Foliage painting is mostly done but there’s still some more work I want to do on the lost village area so I’ve left it bare for the time being until I’m satisfied with the geography and area mapping. For now though I’ve also begun setting placements and scaling for the in-world structures using a few premade models off of the Cinema 4D asset library and Sketchfab for various points of interests and lore spots, as well as started shifting back to extending the cave tunnel blockout now that I’ve dug out more topology in the cave system. Additionally, there’s also the new mannequin basemesh I modeled for our old not-friend (at least for anyone who played through BiB//D:_R PPoC 2D) the Bachelor Wendigo.
Screenshots








Bachelor Wendigo Mannequin Basemesh



Bachelor to Player Scale
(as if Stags posture wasn’t already a hint)
