Galactic Battle

Ever wanted to play space shooter for aim practice, No? Well, now you can  Shoot as much as you want in my new space shooter game where you don’t win or lose you just practice your aim capabilities. Shoot the enemies before they get to your aim circle..

Check out my SPACE SHOOTER GAME. 

Published
Categorized as Final

Dev Log 12

Game works well altogether. I am adding a point system and a consequence if the ship does not shoot a certain amount of ships .

Dev Log 10

I’ve gotten the game to work I’ve also created a UI screen, I’m also documenting at one point my game’s bullets was freezing at a certain axis

Dev Log 9

UserTesting 2

My apologizes if the second version of this game didn’t work . I’ve updated the build for the next verision

Dev Log 8

Can’t seem to get my game to run when I play it. I must have some bugs or camera problems, I’m not sure. I’ve also added a target and will be adding more stars (particles) to add more illusion of movement and some sound. I believe the game is coming along pretty great, there are just some errors I need to fix.

Dev Log 7

Created Scenery and updated the code to my space shooter game

Dev Log 6

Created ship players and bullets for space shooter game

Dev Log 5

Decided to go a different direction with my game altogether. I’m working on a space game, something like a 3D Space Invaders game. I am having trouble with colliders since there’s no floor. I’m working on it honestly.

Dev Log 4

I got some great feedback from our two testers, and I’m excited to share the changes we’re making! First off, everyone found the controls easy, which is awesome. I am keeping those as they are. For the graphics, people thought they looked good together, so no changes there either. But here’s where it gets even better: we’re going to add some cool new stuff. I’ll be putting in collision meshes, so no more falling off the map unexpectedly. I am also adding in some collectibles for more fun, and if you do fall off, you’ll pop right back into the game. Oh, and I’m going to fix the lighting, it’ll be brighter and more inviting. Plus, I’m thinking about adding some enemies to keep things interesting and some colliders on the houses, so it feels more real when you explore. Can’t wait for you to see what we’ve done!