Video Game link: https://danielojeda001.itch.io/office-conundrum
Modeling
Most of the elements used in the game were modeled from scratch in Blender.
![](https://openlab.bmcc.cuny.edu/mea-300-spring-2024/wp-content/uploads/sites/3603/2024/05/Vase-1-1024x527.png)
![](https://openlab.bmcc.cuny.edu/mea-300-spring-2024/wp-content/uploads/sites/3603/2024/05/office-1-1024x535.png)
![](https://openlab.bmcc.cuny.edu/mea-300-spring-2024/wp-content/uploads/sites/3603/2024/05/Captura-de-pantalla-2024-02-20-101037-1024x542.png)
Level Design
The first level has new music, throw sound, local sound (bathroom), and sound for the collectibles.
![](https://openlab.bmcc.cuny.edu/mea-300-spring-2024/wp-content/uploads/sites/3603/2024/05/level1-1024x367.png)
Level 2
The second level was created with premade 3D models (Sketchfab)
![](https://openlab.bmcc.cuny.edu/mea-300-spring-2024/wp-content/uploads/sites/3603/2024/05/Level2.2.png)
![](https://openlab.bmcc.cuny.edu/mea-300-spring-2024/wp-content/uploads/sites/3603/2024/05/Level2-1024x505.png)
User test
I was able to run 2 successful user tests. Drawing from those results I changed the music, location, and pickable quantities for the last version of the game.
![](https://openlab.bmcc.cuny.edu/mea-300-spring-2024/wp-content/uploads/sites/3603/2024/05/Captura-de-pantalla-2024-05-14-133209-1-1024x741.png)
![](https://openlab.bmcc.cuny.edu/mea-300-spring-2024/wp-content/uploads/sites/3603/2024/05/User-test.png)
User Interface
![](https://openlab.bmcc.cuny.edu/mea-300-spring-2024/wp-content/uploads/sites/3603/2024/05/Splash.png)
After multiple iterations, the final version of the user interface presents the number of objects to be picked and the controls.
The first level had multiple redesigns related to graphic design and the architecture of the office.