After adding sounds and interactions the second user test was focused on how did those elements effected the user experience.
The open-ended answers have been summarized in bullet points:
- UI should reflect level objectives.
- More walls for increased exploration.
- UI update for collected items.
- Add more objects.
- Suggest larger level for difficulty.
- Some find jump sound annoying. (Watermark)
- Positive feedback on Rick & Morty reference and sound effects.
Related to the stats the more important conclusion is that the art decisions can be improved as almost 30% of the players didn’t like the music.


The next step in the game is to include interactions between enemy-player, and more physical constraints. The modeling of new 3D assets is in process and new music is being evaluated.