BiB//D:_R PPoC 3D Developer Update 2

I haven’t got up to much the last week, been too busy and too bogged down with catching up and getting through midterms. But as far as planning goes my next few marks to hit on this are going to be more cave progress on the early tunnels; adding all the relevant collisions to all the new structures; replacing the blockout cover for the cave with a final cave mesh; getting models in for the lost village so i can throw down the foliage and officially complete the deepwoods region and shift to working on the key areas; implementing enemy AI and maybe even going back over the bachelor wendigo base mesh too; setting up UI and menus; and starting to think out more area triggers for level transitions and events. I’m getting to a spot where i’ll be more comfortable really starting on one of the planned interior levels but in general i might tone back a few of the features and just keep the game development going as far as it can go in the semester.

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