BiB//D:_R PPoC 3D Devlog 7

https://noyoru.itch.io/reminiscence3d


Play/Read the prequels here:

BiB//D:_R Web-Project

BiB//D:_R PPoC 2D


Development Video

Music: Jazmin Bean Playlist


User Feedback

In the user feedback I got there were a few good details I was able to improve, though the specs were also very strong like my own PC im lucky I decided to dig up one of my old laptops to test the optimizations myself. The load time has gotten better and overall performance much higher after a few hard passes of optimization but then there were the little aesthetic details I touched up as well like improved rain and an overhauled flashlight (with toggle). and lastly what bugged me the most as well was the HDRI, the one i put in now is much better but i wish it had more cloud coverage.

One other thing I intend to touch on is head bob, ive made some player adjustments but id like to see if i can make headbob itself a toggleable setting when we start covering more UI functions


-game files cleaned up

-UV textured a flamethrower model from sketchfab as a collectible and non-functional weapon

-flamethrower walk animation

-sprint added to player script

-player size adjustments

-wrote missing scripts

-remodeling/texturing progress on abandoned cottage

-base mesh for collisions and nav mesh generated in abandoned cottage

-remodeling progress on researchers camp assets

Screenshots

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