https://noyoru.itch.io/reminiscence3d
Play/Read the prequels here:
Development Video
User Feedback


In the user feedback I got there were a few good details I was able to improve, though the specs were also very strong like my own PC im lucky I decided to dig up one of my old laptops to test the optimizations myself. The load time has gotten better and overall performance much higher after a few hard passes of optimization but then there were the little aesthetic details I touched up as well like improved rain and an overhauled flashlight (with toggle). and lastly what bugged me the most as well was the HDRI, the one i put in now is much better but i wish it had more cloud coverage.
One other thing I intend to touch on is head bob, ive made some player adjustments but id like to see if i can make headbob itself a toggleable setting when we start covering more UI functions
-game files cleaned up
-UV textured a flamethrower model from sketchfab as a collectible and non-functional weapon
-flamethrower walk animation
-sprint added to player script
-player size adjustments
-wrote missing scripts
-remodeling/texturing progress on abandoned cottage
-base mesh for collisions and nav mesh generated in abandoned cottage
-remodeling progress on researchers camp assets
Screenshots







