Play/Read the prequels here:
Development Video
Song: Infected Mushroom & Bliss – Ani Mevushal
I’ve learned a lot this week about godots 3D editor and the addons I found are working really nicely for saving resources with all this extra detail. I’ve been blocking out the main level structure itself on the side but really focused on the game world for a bit, just some last touch ups and main level and narrative blockout will come back into focus as i start adding the meat to the game.
I know i’m going way overboard but its the only creative class i’m taking for my last semester and it combines my 2 strongest topics, 3D and game design, so im just exploring the capabilities of what i could do using Godot and Cinema 4D.
-new addon mounted
-deepwoods region sculpted from the ground up
-cave system sculpted from the ground…down?
-foliage base painted on landscape
-weather, lighting and environment adjustments
-player speed increased
Screenshots






