I started with the CSG meshing. I created a CSG square and combined it with another CSG circle, creating a pool from what we learned in today’s lesson.

I then experimented more with it and created a pillar with a CSG polygon ramp on it. I also created a circular outline around the pillar. I thought it looked nice.

I then created a room with an open doorway leading into it. I used the CSG methods we learned today to create a rectangle doorway in front. I had to make each rectangle unique so that they won’t interfere with each other.

Since it was dark inside the room, I tested some lighting and found out about the ambient light. I attached it to the roof of the room and made it light up the whole room and changed the color of it.

I figured testing this out may be helpful if I create buildings that can be accessed in a future game design.
At last, I tried the duplicating method, where we created a scene out of the tree and then duplicated it to create a forest.

Here is what my whole design world looks like.
