BiB//D:_R PPoC 3D Devlog 2


Play/Read the prequels here:

BiB//D:_R Web-Project

BiB//D:_R PPoC 2D


Devlog

Increased camera FOV and did some more block out on the cave system so that I could get a head start on external assets. Modeled a mannequin placeholder for Stag -Nozomi Ringo’s wendigo ally- as well as a small campfire prop to test the environmental lighting with ambient occlusion, global illumination, and volumetric fog enabled. Already looking ahead on what I might plan to do in regards to modifying scripts and enabling more dynamic camera motion and overlays, but we’ll get to that later. After I block out more of the cave system itself I’ll also start sculpting the actual environment meshes, but right now I have sleep for like 3 hours and go to physics class. o7

Cave Environment Blockout

In-game

Mannequin Base Mesh for Stag

Campfire Base Mesh

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