Assets both custom and downloaded have been added to give aid and give visual flare. The alternative path is done, as well as there now being a “winner room” once the player reaches the end.






MEA 300: 3D Design for Games, Augmented and Virtual Reality
BMCC Spring 2023
Assets both custom and downloaded have been added to give aid and give visual flare. The alternative path is done, as well as there now being a “winner room” once the player reaches the end.
I have added details to the trees and a pond that you can go into and jump out of.
This week I made minor changes to platform animations, created more obstacles, and made it easier to traverse.
More progress on my scene, plus a now exported version that’s easily playable and can download HERE. The main path to the end is now complete, with focus now shifting to alternate, more difficult paths.
I have begun developing my first 3D game using the 3D_Game_template
I’ve been working on my first level using the 3D_Game_Template, making a 3D platformer with the goal of reaching the floating island. I specifically want to make it built around the existing moving system and create paths that are more difficult to master.
I’m currently designing my first level for my 3D game. I want to make a platformer inspired by PS1 Classics. Simple polygon levels you must traverse to reach the next objective/level.