MW Dev Log #3

Assets both custom and downloaded have been added to give aid and give visual flare. The alternative path is done, as well as there now being a “winner room” once the player reaches the end.

LINK

Custom flat assets added.
Hint for shortcut, which is revealed when the player returns to the checkpoint stairs.
Other things added to help guide the player.
Imported models with an area collision surrounding it, properly setting up the end goal.
The alternate path, very tricky to climb.
Collectable duck head, with a total of 5 spread out around the level.

Weekly Dev Post #2

I have added details to the trees and a pond that you can go into and jump out of.

Week DevLog#2

This week I made minor changes to platform animations, created more obstacles, and made it easier to traverse.

  • Things to do:
  • Fix animation for the up-and-down platform.
    • Fix collision on a few rocks
    • add collectors
    • add checkpoint
    • add final objective
    • add collision for restarting after falling off the map

MW Dev log #2

More progress on my scene, plus a now exported version that’s easily playable and can download HERE. The main path to the end is now complete, with focus now shifting to alternate, more difficult paths.

MW Dev Log #1

I’ve been working on my first level using the 3D_Game_Template, making a 3D platformer with the goal of reaching the floating island. I specifically want to make it built around the existing moving system and create paths that are more difficult to master.

Screenshot encapsulating all my progress.
The island which is the end goal of the level
Overhead look of the path.
Here’s a run showcasing the progress as well as a shortcut that will lead to an alternate route being quicker to the end (The island has been moved closer so that you are more likely to land on it more often.)

Weekly Dev Log #1

I’m currently designing my first level for my 3D game. I want to make a platformer inspired by PS1 Classics. Simple polygon levels you must traverse to reach the next objective/level.

Perspective View