VR PROJECT

For my VR project, I wanted to make it a platformer with a bit of a twist. For starters, the top three images show everything in normal light, two different pathways that contain different planes and spheres to jump to, beams to balance and traverse on, and weaving and incline hopping. The bottom two images show how it would look when you play, very very dark. The idea is that you can’t see a whole lot of what’s in front of you, so it’s more of you discovering your pathway instead of you planning ahead of time. I also planned to use a low humming sound to make the darkness around the player more eerie. I believe that the limited amount of light makes you a bit more cautious of how you move, making the game more interesting.
Published
Categorized as VR Scene Tagged

Final Project concept

I am doing an improvement upon my 3D game project. Three improvements I am making are 1. More coins to collect 2. A more complex layout, with it being shaped more like a maze 3. The game will be surrounded by a real image of the outside, so it’ll look like it’s a small game taking place in a large world, giving it more scale.

Published
Categorized as Final

AR Project

This is my AR project, the concept of this was a little alien robot was shooting lasers out of its eyes. The point being that, if you were to put a real life object in front of this robot, it were to look as though it was shooting at the object.
Published
Categorized as AR Scene Tagged

Final Project Dev Log

For my final assignment, I have chosen to continue working on my original VR Project, aiming to enhance its content and make quality of life improvements. One of the key areas I focused on was improving the water in the map. I created a custom material that allowed me to control the water’s color and transparency. This addition brought a more realistic touch to the environment, enabling players to see through the water in various parts of the map.
Expanding the map was another significant change I made. The original project had a compacted map that I created in Blender. Since the gameplay revolves around exploring the map with a torch, I felt it was necessary to expand its size. I accomplished this by creating more trees in Blender and importing them into Godot.
I also addressed the lack of a story in the game’s introduction. To provide a reason for the player’s presence on the island, I created a small boat model in Blender. I then designed a starting animation where the player’s boat sinks and the player is stranded on the island, clinging to a floating plank. The addition of this animation gave me a great sense of pride and transformed the project into something that truly felt like a game.
Furthermore, I made some adjustments to the props and added a small objective for players to find the torch in the map before embarking on their exploration. These changes collectively elevated my original project from a mere exploration of a small Blender-modeled map to a game that is beginning to take shape, offering a story and clear understanding for anyone who experiences it.
I am excited about continuing to work on this project in the future for my personal portfolio. There are several key features that can be added, such as an NPC and an objective to find the hidden gold on the island, which would provide the game with a more comprehensive narrative. Additionally, I aim to find a solution to enable players to navigate the stairs without having to rely on teleportation. However, these changes will be pursued at another time.
Overall, I take great pride in the progress I have made and the valuable lessons I have learned while working on this project.
This is a quick gameplay log of the final build of the game. I apologize for not muting my mic, you can do so on youtube.

Final Project Log 2

This is the result of my final project, which can be viewed here: https://replit.com/@Snowsilver16/AR-Sunset-Mountain-Scene

Published
Categorized as Final

Final Project Log 1

For my final project, I have decided to create an AR scene based on the image below

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Categorized as Final

VR Scene

Created a peaceful scene featuring a cherry blossom tree and a sunset.

Published
Categorized as VR Scene

The Complete Edition

Welcome to a world you don’t understand. You’re not sure why you’ve been give a flashlight by some Unruly but.. quite merciful god, but it’s painfully clear you’ll need it. (you’re welcome)

Now, Find your way out, there must be a light somewhere in that darkness.

And no, your flashlight does n o t count.

Published
Categorized as Final

MW Final blog post 2

Definitely didn’t get to everything I wanted, all thanks to a windows update deleting my scene file and setting me back quite a bit (thankfully not from scratch as I was able to recover some thanks to github.)

Otherwise I was able to complete a main lobby room, two extra areas/rooms, a slightly hidden bowling ball, and a secret exit leading to the balcony.

New lobby connecting everything
The not so secret bowling ball
Corkboard hinting at something
Exterior of the building