I currently have an old office type room being laid out with custom carpet and wallpaper. I’m still deciding what to do but my top idea is maybe making a low gravity office space where props float about and the player can grab and throw them.
This thought isn’t final though, as I’m still experimenting, but I have been able to get physics objects to work so that’s progress.
Earlier screenshot experimenting with free skyboxes.Newer screenshot showing off ball physics, currently made it have some gravity so I can view it’s working without the headset.Ball in action
The theme of my scene is the ruins of an ancient civilization.
What objects will be in the scene?
I am working on modeling the ruins, torches, and foliage just to start off and create a small scene to explore. I will add more if I have enough time to do so.
Is there any interaction in the scene? (Besides basic movement)
The current space will be a small area where the player can explore, look around and interact with objects. I’m only focusing on the ruins and the jungle theme for now, I might scale it more if it’s doable with the time I have to model and test the scene.
I started by creating the models in Blender. The story I’m trying to tell is simple. A car crash due to a tree in the road.
I used references to create the vehicle scene. The only futuristic touch is the wheels.The tree models were created with the cylinder mesh, the dead tree was created using vectors by merging a plane mesh to its center to draw out the look of the tree, once I had the look I wanted for the dead tree I finished it by applying the skin modifier to it and adjust the amount. This is the result as seen in the model viewer. I had problems with the normals and exporting any modifiers in my models. This last tip is for anyone looking to get the correct export for your AR result. Format: glTF Binary, including selected objects ( make sure to select all the models ), and in Geometry include Normals.This is the current final result. The model works, all the models and scenes are set as created. However current version has the issue where the normals for the vehicle are inside out. Therefore the car model appears outside but if you look inside the vehicle you can see the black windows.
I’ve decided on the marker template as I’ve decided I wanted to do a simple puzzle where you try and put together a basic model by positioning the three markers in a specific pattern. LINK
I’ve also attempted to fix the duck stack model viewer project for IOS devices, to sadly no success.
What the full model looks like in Godot, going for a sphynx shape, alongside all the actual separate pieces below.Here’s a test from earlier this week, was pretty unstable due to my old phone.Here’s it running on the iPad, still a little messy but is leagues more stable than my phone. I also shrunk the size of the model a bit to make it easier to view alongside the markers. Tried multiple ways to troubleshoot the duck problem on IOS, but the most progress I got was being able to replicate the issue through Blender by joining all the faces. Still not sure why it does this nor do I believe I can figure this out before the due date, but at least it works well on android. Here’s the LINK
this AR template is a boat under the water exploring the underwater animals the picture is when i tested my template from my phone (don’t mind the background )
Here’s my work so far on the AR project. I am still deciding on which AR system to dive into, but for right now I have gotten all 3 up and running just so I can play around with my options a bit more.
AR Marker displaying 3 different models, sizes appearing to be too large or maybe I just need a better webcam. LINKAR NFT running, although I encountered a strange issue with the texture of models I import. LINKModel viewer template running properly but poorly on my 7 year old phone. LINK
Assets both custom and downloaded have been added to give aid and give visual flare. The alternative path is done, as well as there now being a “winner room” once the player reaches the end.
Custom flat assets added.Hint for shortcut, which is revealed when the player returns to the checkpoint stairs.Other things added to help guide the player. Imported models with an area collision surrounding it, properly setting up the end goal.The alternate path, very tricky to climb.Collectable duck head, with a total of 5 spread out around the level.