VR Dev Log#2

For my VR project, I created a dark woods environment with ruins for exploration. The scene aims to create curiosity and immerse players in a mysterious atmosphere. At the start of the game, players find themselves in the woods facing a small ruins structure. They can pick up a torch to illuminate their surroundings.

This project was an enjoyable experiment. I used Blender to create the scene, which I then exported to Godot. Unlike my previous AR project, there was something special about walking around a scene I built from scratch. I particularly enjoyed placing models and recreating visual effects and atmosphere in Godot, including adding particle effects to create realistic fire for the torches. While the gameplay mainly involved picking up a torch and exploring, immersing myself in my own creation was truly rewarding.

I’m satisfied with what I’ve learned, created, and experimented with in this project. There are aspects I’d like to further explore and expand upon in my final project. For example, I aim to make it larger, delve into using textures and sounds, and bring more life to the environment.

Video Walkthrough in VR

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