MW Final blog post 1

I’ve decided that I want to expand on my VR project for my final. The three main things I want to expand on is to:

  • Create more rooms for the player to explore, including darker rooms where the player needs to use the flashlight to navigate.
  • Create secret objects that the player can find, rewarding exploration.
  • Maybe create a “goal” in which the player finds an exit onto the outside balcony.

Specifically I’ll probably overall shoot for one hallway and three rooms, two hidden objects, and a hidden yet still easy to get to exit. That will be my set goals for the next two weeks and if I’m able to shoot for more that would be awesome.

1 comment

  1. This sounds like a good plan. I like the window you have in the room in the current version, maybe you can use the window to give the player a hint of what’s outside to motivate them to find the exit, like something that looks cool or could be interacted with, maybe related to something on the inside like the radio.

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