MW Dev Log #1

I’ve been working on my first level using the 3D_Game_Template, making a 3D platformer with the goal of reaching the floating island. I specifically want to make it built around the existing moving system and create paths that are more difficult to master.

Screenshot encapsulating all my progress.
The island which is the end goal of the level
Overhead look of the path.
Here’s a run showcasing the progress as well as a shortcut that will lead to an alternate route being quicker to the end (The island has been moved closer so that you are more likely to land on it more often.)

Leave a comment