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Ash Hollow – Variables

This entry was originally posted in "MMP 270 Fall 2024" on September 24, 2024

Click here to play the game!

Secret Passage Code

One key variable in my Twine game is $learnedInSecretPassage, as seen in the SecretPassage (above) and AlleySymbol (below) screenshots. It tracks whether the player finds a certain journal in a hidden passage. When set to true, the game adapts by unlocking new narrative paths.

Alley Symbol Code

For example, in AlleySymbol, if the journal is discovered, the player recognizes the glowing symbol and is directed to explore the forest. Without it, the symbol remains a mystery, and the player is led elsewhere. This variable ensures that choices shape the story’s direction.

Alley Symbol in-game

Another important variable is $pressCount, shown in the PressCarving passage (below). It tracks how many times the player presses the glowing symbol. After three presses, a secret passage unlocks, revealing new story details.

Press Carving Code

Both variables add layers of interactivity, making the player’s actions directly influence the unfolding story. The in-game screenshot shows how pressing the symbol changes the outcome and encourages exploration.

Press Carving in-game
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Ash Hollow – Prologue

This entry was originally posted in "MMP 270 Fall 2024" on September 16, 2024

Ash Hollow – Prologue is a project I’ve started, putting players in the role of Alex Morgan, a detective investigating eerie disappearances. I’ve been inspired by games like Alan WakeHeavy Rain, and The Dark Pictures Anthology, especially in how they create atmosphere and shape the story through player choice. Right now, it’s just the beginning—so there aren’t many paths yet—but I’m excited to see where it goes as I keep building this mystery.

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Rusty Shield

This entry was originally posted in "MMP 270 Fall 2024" on September 3, 2024

I made a retro 16-bit Zelda-style shield because I’m a huuuge Zelda fan. I tried to implement some color shading and a bit of rust on the sides too.