Accessibility & Equity

Ella Lehavi • The Student Life

Module Objectives

In this module you will:

  • Explore Universal Design for Learning
  • Review a framework to evaluating the accessibility of technology for diverse learners
  • Examine equity in computer science
  • Identify strategies to create equitable access to technology and computer science in your classroom
  • Create a stop motion video

Activity #1: Accessibility

Watch: UDL at a Glance

Read: 3 Steps to a More Accessible Classroom

https://www.commonsense.org/education/articles/3-steps-to-a-more-accessible-classroom

Read: Technology and Universal Design for Learning

https://schoolvirtually.org/technology-and-udl/

Read: Evaluating Accessibility

https://edtechbooks.org/digitaltoolsapps/evaluatingaccessibility

Read: Tips for Making Documents Accessible for All Students

https://www.iste.org/explore/professional-development/tips-making-documents-accessible-all-students

Read: Empowering ELL’s Through Technology Integration

https://edtechbooks.org/k12handbook/ell?book_nav=true&opens=300,313,298&nav_pos=89

Read: How to Use Technology to Engage Multilingual Families

https://www.nea.org/professional-excellence/student-engagement/tools-tips/how-use-technology-engage-multilingual

Optional Video: Using Technology for Multilingual Learning

https://media.un.org/en/asset/k1t/k1t0k5i4sm

Activity #2: Equity

Watch: Equity in Computer Science Education

Read: Guide to Inclusive Computer Science Education

inclusive-classrooms-guide

Explore the resources & information on the CS4All Equity website:

https://sites.google.com/schools.nyc.gov/cs4all-equity/

Activity #3: Stop Motion Video

Create a stop motion video, similar to 1 your students would make related to content in your curriculum. I suggest using the Stop Motion Studio app, available for iOS and Android devices. Your video can be short and simple — see sample videos below. We will share videos when we meet on 6/28.

Stop Motion Studio app

Sample Stop Motion videos