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Emiliano Elizalde

storyboard

my storyboard for the final. It’s a total of 8 different cuts but I’m not sure if I’ll animate all of them.

walk cycle (rough)

this is a very rough walk cycle for my character Paul Linzer. I decided to do a 16 frame step cycle and then I shortened the up and down poses to three frames to give him some haste in his walk. Since he is military, I made him walk firmly with an upright pose. I added an overlapping action to the chain, bouncing up and down.

Edit: I made another pass this time paying attention to the alignment of the joints and I drew the in-betweens.

character design

this is my character Cpt. Paul Linzer. He is an Austrian military captain in a fictional 1900’s Europe. I wanted to base a character on Roy Mustang from Full Metal Alchemist but if he had the personality and traits of Aang from Avatar. He might be military but he is more a ‘do my own thing’ kinda guy. After being hurt in a accident he is placed on leave from the military and sent on a secret mission. Because of that I designed him to not wear the upper part of his uniform and instead wear bandages covering the wounds from his accident.

Ball Study #1 (Emiliano)

I did the bouncing ball studies, one is animated frame by frame and the other is tweened. I used slow in and slow out as well as squash and stretch. I looped the frames a few times so the video lasts longer.