Key Concepts
Straight Ahead vs. Pose to Pose
You can approach an animation sequence in two ways:
- Straight ahead animation means you start on frame 1 and add each subsequent frame chronologically. This approach works particularly well for fluid movements such as that of smoke, water, fire etc.
- In the pose-to-pose approach, you create the key poses first and fill in the blank. This is more commonly used for character animation. It makes drawing the in-between frames (see below) much easier and helps in planning the speed and timing of the action.
This concept is also part of the 12 principles of animation. You can watch the video example here.
In-betweens and Breakdowns
In-betweens are the drawings between keyposes (or keyframes). They define the smoothness of the action. Let’s take the example of a head turn: if the action lasts 24 frames, but there are only 2 in-between drawings between the frame 1 and frame 24, the animation will feel quite choppy. The more drawings I have to gradually move from one head position to the next, the smoother my animation will be.
This doesn’t mean you should always have the same number of in-betweens per keyframes. In-betweens also control the speed of the action. If I want the second half of my head turn to go faster than my first half, I will create fewer frames (thus fewer in-betweens per keyframes).
Breakdowns are transitional drawings: they can help you “break down” an action before you start drawing all the in-betweens. The breakdown drawing go our head turn example may be a pose midway through the action, with the head facing down and the eyes blinking. You would typically draw a breakdown after the key pose and before the in-betweens.
Timing Charts
A timing chart can help you plan how many breakdowns and in-betweens you’ll need to complete your action.
It’s a straight line starting and ending with the first and last keyframes of the action. Each perpendicular stroke on the line represents a separate drawing. There are a few design rules you can follow to make your timing chart as clear as possible:
- A keyframe should be circled
- A breakdown should be underlined
- An arc bridging three steps on a timing chart means that the two halves are equal
12 Principles Applied: Arcs and Timing
Let’s review two other important principles of animation: Arcs and Timing (Don Hertzfeldt’s “Billy’s Balloon” (1998) is a great example of how timing can be used for comedy) and let’s apply them to an animation of a ball bouncing across the screen. Here are some things to keep in mind as you draw your frames:
![ball bouncing in arc with timing chart](https://openlab.bmcc.cuny.edu/ani-260-1301-intro-2d-animation-fall-2021/wp-content/uploads/sites/539/2020/08/mmp260-week3-timechart.gif)
Assignment for this week: Ball Study #2.
It will be due on September 23.
Checklist:
Before our next class meeting on February 25, make sure you
- Understand what a timing chart is and the benefits of using one
- Understand the difference between animating straight ahead and pose to pose
- Completed Ball Study #2
- Exported the video file from Animate, uploaded it to Youtube or Vimeo, embedded it in a portfolio post and linked to the discussion board on OpenLab
- Uploaded the fla and the URL of your OpenLab post to Blackboard