My designs are based on structures of shapes. The designs of these characters flow within how straight, round, curvy, and etc they are.
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/02/Dude-1.png.png)
This is my first variant that I will be using. He is the least realistic since he got some simple or geometric structure within him and less detailed than the other variants.
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/02/Wounded-Warrior-dude-1.png.png)
This is my second variant. This is the most realistic due to how much detail this one carries like eye patch and scar in his right eye. His little shirt carries a little design.
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/02/Ghost-dude-1.png.png)
This is my third variant. This one is the middle ground of realism. Less detailed and the structure is a bit curvy (This variant is the ghost version of the character.)
Walking
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/02/Dude-walking.gif)
Jump
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/02/Dude-jumping.gif)
Idle
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/02/Dude-idle.gif)