{"id":463,"date":"2019-09-05T14:18:05","date_gmt":"2019-09-05T14:18:05","guid":{"rendered":"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1301-f2019\/?page_id=463"},"modified":"2020-03-13T17:37:58","modified_gmt":"2020-03-13T17:37:58","slug":"week-8","status":"publish","type":"page","link":"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/week-8\/","title":{"rendered":"Week 8"},"content":{"rendered":"<h1>12 principles applied: follow through &amp; overlapping action<\/h1>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=4OxphYV8W3E\">Follow through &amp; overlapping action<\/a>\u00a0can give your character weight and personality. This principle reinforces the idea that an animated character exists in a world bound by physics principles.<\/p>\n<p>The two terms are closely related:<\/p>\n<ul>\n<li><strong>Follow through<\/strong>: Loosely connected parts of a body\/object is always a few steps behind and will continue to move after the character has come to a complete stop.<\/li>\n<li><strong>Overlapping action<\/strong>: Different parts of a body will move at different rates\u00a0based on their location and mass.<\/li>\n<\/ul>\n<p>Follow throughs and overlapping actions are usually added <strong>after<\/strong> the main body parts of character have been animated. The<strong> straight-ahead<\/strong> technique is often a good solution for these extra details.<\/p>\n<figure id=\"attachment_520\" aria-describedby=\"caption-attachment-520\" style=\"width: 800px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-520\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-content\/uploads\/sites\/88\/2019\/09\/mmp260-week8-followthrough.gif\" alt=\"\" width=\"800\" height=\"800\" \/><figcaption id=\"caption-attachment-520\" class=\"wp-caption-text\">The hat, tail and tie are all examples of follow through\/overlapping actions.<\/figcaption><\/figure>\n<hr \/>\n<h1>Cleaning up and coloring your frames<\/h1>\n<p>The power of animation lies in the relationship between multiple frames rather than in the beauty of single drawing. In order to get the motion right, we often use a lot of overlapping lines and should avoid getting too precious about any given frame. There&#8217;s no color involved in early versions of an animation either.<\/p>\n<p>However, once we&#8217;re happy with a sequence, cleaning up our lines and adding color is an important step of the animation process<\/p>\n<figure id=\"attachment_705\" aria-describedby=\"caption-attachment-705\" style=\"width: 578px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-705\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-content\/uploads\/sites\/88\/2019\/10\/Screen-Shot-2019-10-31-at-11.18.53-AM.png\" alt=\"\" width=\"578\" height=\"372\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-content\/uploads\/sites\/352\/2019\/10\/Screen-Shot-2019-10-31-at-11.18.53-AM.png 578w, https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-content\/uploads\/sites\/352\/2019\/10\/Screen-Shot-2019-10-31-at-11.18.53-AM-300x193.png 300w\" sizes=\"auto, (max-width: 578px) 85vw, 578px\" \/><figcaption id=\"caption-attachment-705\" class=\"wp-caption-text\">Rough, cleaned and colored versions of the same frame<\/figcaption><\/figure>\n<h3>Cleaning up your frames in Animate<\/h3>\n<p>Cleaning up your rough animation frames will make your animation clearer by replacing tentative, overlapping lines with a single solid one. It&#8217;s also an opportunity to fix small errors or inconsistencies (i.e: volume).<\/p>\n<p><span style=\"text-decoration: underline\">Always work on a new layer.<\/span><\/p>\n<p>You can use the <strong>Brush <\/strong><em>*Keyboard shortcut: Y<\/em>\u00a0and<strong> Pencil<\/strong> <em>*Keyboard shortcut: Shift + Y\u00a0<\/em>tools like you have in the past:<\/p>\n<ul>\n<li>Be consistent with the stroke&#8217;s width and style<\/li>\n<li>Don&#8217;t forget to set the smoothness:\u00a0the higher the smoothness, the fewer the number of anchor points&#8230; which will give you smoother\/less &#8220;hand drawn&#8221; lines.<\/li>\n<\/ul>\n<p>For simple shapes you may consider using the <strong>Rectangle\u00a0<\/strong><em>*Keyboard shortcut: R,<\/em><strong>\u00a0Oval<\/strong> <em>*Keyboard shortcut: O, and <\/em><strong>Line<\/strong> <em>*Keyboard shortcut: N<\/em>\u00a0tools<\/p>\n<ul>\n<li>Don&#8217;t use fills at this point<\/li>\n<li>Keep the color, stroke width and style consistent with the other strokes in your drawing.<\/li>\n<li>You can change a straight path into a curve with the\u00a0Selection tool <em>*Keyboard shortcut: V<\/em>: over, click and drag on the path you wish to edit.<\/li>\n<\/ul>\n<h3>Coloring your frames in Animate<\/h3>\n<p>Once you have a clear set of lines, you can add color to your frames. A well thought-out color palette can really help your character stand out and reinforce some of its personality traits (bright colors for a happy-go-lucky character vs. muted\/dark colors for a villain).<\/p>\n<p>First, pick all your colors and save them in a <strong>color palette<\/strong> (or group of swatches):<\/p>\n<div class=\"procedure parbase section\">\n<div class=\"procedure\">\n<div class=\"proc_par proc_parsys\">\n<div class=\"step\">\n<div class=\"step\">\n<div class=\"text parbase\">\n<div class=\"text\">\n<ol>\n<li>Select <em>Window &gt; Swatches.<\/em><\/li>\n<li>On the Swatches tab, click the <em>New Folder\u00a0<\/em>icon to create an empty palette. Don&#8217;t forget to give it a name (i.e: the name of your character).<\/li>\n<li>Go to the\u00a0<em>Color\u00a0<\/em>tab and select your desired color.<\/li>\n<li>Go back to the <em>Swatches\u00a0<\/em>tab, select your newly created palette and toggle it so you can see its content. Click the\u00a0<em>Create New Swatch\u00a0<\/em>icon. Notice that the new swatch takes on the color you selected in the <em>Color<\/em> tab.<\/li>\n<\/ol>\n<p>Now that you have all your colors selected you can use them to fill your drawing with the <strong>bucket tool<\/strong> <em>*Keyboard shortcut: K:<\/em><\/p>\n<ol>\n<li>Select the bucket tool<\/li>\n<li>Click on the fill swatch and select one of the colors in your color palette.<\/li>\n<li>Click in the area you want to fill. You will only be able to fill closed shapes. If an area doesn&#8217;t fill as expected it might be that there is a tiny gap somewhere &#8211; zoom into your drawing and close the gap. You can ask the bucket tool to automatically close gaps of a certain size:\n<ul>\n<li>Click and hold the <strong>Gap Size icon<\/strong> and select the size of gaps you want the bucket tool to fill.<\/li>\n<\/ul>\n<\/li>\n<li>If you want to use the bucket tool to fill an area that isn&#8217;t (or is only partially) defined by a stroke, you can create temporary demarcations:\n<ul>\n<li>Activate the brush tool <em>*Keyboard shortcut: K <\/em><\/li>\n<li>Make sure the Brush Mode is set to Normal (see more about brush modes below).<\/li>\n<li>Define the area you want to fill.<\/li>\n<li>Select the Bucket tool and click inside new shape.<\/li>\n<li>Select and delete the temporary outlines.<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n<p>You can also use the <strong>brush tool<\/strong> <em>*Keyboard shortcut: B\u00a0<\/em>to fill certain areas more organically. \u00a0When using the brush tool, pay attention to the Brush Modes as they will yield very different results:<\/p>\n<figure id=\"attachment_700\" aria-describedby=\"caption-attachment-700\" style=\"width: 369px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-700\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-content\/uploads\/sites\/88\/2019\/10\/brushMode.png\" alt=\"\" width=\"369\" height=\"291\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-content\/uploads\/sites\/352\/2019\/10\/brushMode.png 369w, https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-content\/uploads\/sites\/352\/2019\/10\/brushMode-300x237.png 300w\" sizes=\"auto, (max-width: 369px) 85vw, 369px\" \/><figcaption id=\"caption-attachment-700\" class=\"wp-caption-text\">Click and hold this icon to select different brush modes<\/figcaption><\/figure>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-692\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-content\/uploads\/sites\/88\/2019\/10\/normal-1.gif\" alt=\"\" width=\"300\" height=\"300\" \/><\/p>\n<p>Paint normal: the brush creates new marks without interacting with previous strokes\/fills.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-694\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-content\/uploads\/sites\/88\/2019\/10\/paintFills.gif\" alt=\"\" width=\"300\" height=\"300\" \/><\/p>\n<p>Paint fills: the brush creates new marks over everything except strokes.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-693\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-content\/uploads\/sites\/88\/2019\/10\/paintBehind.gif\" alt=\"\" width=\"300\" height=\"300\" \/><\/p>\n<p>Paint behind: the brush creates new marks only &#8220;behind&#8221; existing fills and strokes<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-698\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-content\/uploads\/sites\/88\/2019\/10\/paintSelection.gif\" alt=\"\" width=\"300\" height=\"300\" \/><\/p>\n<p>Paint selection: to use this mode, you must first select one or several areas with your selection tool. The brush only creates marks on the selected area(s). This is a great option for shading.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-696\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-content\/uploads\/sites\/88\/2019\/10\/paintInside-1.gif\" alt=\"\" width=\"300\" height=\"300\" \/><\/p>\n<p>Paint inside: this mode is similar to the selection mode in that it only allows the brush to create marks within an object. However, the brush will only apply marks in a single area per brush stroke.<\/p>\n<hr \/>\n<h1>Final project- step 3: walk cycle (revised)<\/h1>\n<h3><strong>Subject<\/strong><\/h3>\n<p><strong>Revise<\/strong> your walk cycle until it&#8217;s &#8220;just right&#8221; (i.e: perhaps you need to add a few in-between frames to slow it down a bit, change the position of an arm or a leg etc.)<\/p>\n<p>Add a <strong>follow through\/overlapping action<\/strong>\u00a0to your character&#8217;s walk cycle (i.e: a tail, flappy ears, hair, clothing\/accessories etc.)<\/p>\n<p>Finally, <strong>clean up your lines<\/strong> and <strong>add color<\/strong> to your animation sequence.<\/p>\n<h3><strong>Format<\/strong><\/h3>\n<p>Use the following file format: 24fps, width: 1920px | height: 1080px.\u00a0Save your .fla file and export your animation to Quicktime (review exporting instructions on the <a href=\"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/week2\/\">week 2 page<\/a>). Upload your animation to Vimeo or Youtube.<\/p>\n<h3><strong>Submission<\/strong><\/h3>\n<p>Create a new post on your Open Lab portfolio. Your post should include a <strong>link to your Vimeo or Youtube video<\/strong> as well as a <strong>short description<\/strong>\u00a0(what did you add\/change from the previous version. Reflections on your process, challenges, goals etc. are also welcome).<\/p>\n<p>This assignment is due next week. Submit the following files on the following platforms:<\/p>\n<ul>\n<li>Blackboard: .fla file and a link to your Open Lab post.<\/li>\n<li>Open Lab discussion board: Reply to the \u201cFinal Project: walk cycle(revised)\u201d discussion post with a link to your Open Lab post<\/li>\n<\/ul>\n<p><strong>This is part of the final project. It will be taken into account in the final grade for the\u00a0project (see full grading rubric\u00a0<a href=\"https:\/\/docs.google.com\/spreadsheets\/d\/12Ys9uZKlckNuaiNLgR1GpDF8t3MBNEpqCD7bpGSDiRo\/edit?usp=sharing\">here<\/a>).<\/strong><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>12 principles applied: follow through &amp; overlapping action Follow through &amp; overlapping action\u00a0can give your character weight and personality. This principle reinforces the idea that an animated character exists in a world bound by physics principles. The two terms are closely related: Follow through: Loosely connected parts of a body\/object is always a few steps &hellip; <a href=\"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/week-8\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Week 8&#8221;<\/span><\/a><\/p>\n","protected":false},"author":21,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"portfolio_post_id":0,"portfolio_citation":"","portfolio_annotation":"","openlab_post_visibility":"","footnotes":""},"class_list":["post-463","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-json\/wp\/v2\/pages\/463","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-json\/wp\/v2\/users\/21"}],"replies":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-json\/wp\/v2\/comments?post=463"}],"version-history":[{"count":31,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-json\/wp\/v2\/pages\/463\/revisions"}],"predecessor-version":[{"id":936,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-json\/wp\/v2\/pages\/463\/revisions\/936"}],"wp:attachment":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1300-s2021\/wp-json\/wp\/v2\/media?parent=463"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}