{"id":2584,"date":"2025-08-26T02:41:43","date_gmt":"2025-08-26T02:41:43","guid":{"rendered":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2024\/?page_id=2584"},"modified":"2026-02-05T10:31:43","modified_gmt":"2026-02-05T15:31:43","slug":"setting","status":"publish","type":"page","link":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/setting\/","title":{"rendered":"Setting"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/270.owen.cool\/notes\/setting\/fishbowl.jpg\" alt=\"Fish bowl\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"game-setting-vs-world-building\">Game setting vs World building<\/h2>\n\n\n\n<p>Although related, the setting of the game and the process of world building are different concepts.<\/p>\n\n\n\n<p>World building refers to a general practice of inventing a fictional universe where a game or story takes place.<\/p>\n\n\n\n<p>Creating the setting of the game is the process of thinking through all of the scenic elements of a game that gives the character a sense of the world the game exists in.<\/p>\n\n\n\n<p>Your game&#8217;s fictional world might be much larger in scope than what the player sees.<\/p>\n\n\n\n<p>The setting elements reveals the world to player.<\/p>\n\n\n\n<p>The game setting must include enough details for the user to understand the basic premise and logic of a world.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"game-setting-and-level-design\">Game setting and level design<\/h2>\n\n\n\n<p>The game setting generally refers to the objects, backgrounds and other visuals in the game that set the scene.<\/p>\n\n\n\n<p>Level design is the design of the way a user moves through a level which involves the user interaction, the setting, the physics of the world, the obstacles and the rewards.<\/p>\n\n\n\n<p>Game setting is used to enhance level design but it is only one component of good level design.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"types-of-game-worlds\">Types of game worlds<\/h2>\n\n\n\n<p>Before designing the setting for a game, the designer must choose the type of world the game takes place in.<\/p>\n\n\n\n<p>Can you think of a game that takes place in each of these worlds?<\/p>\n\n\n\n<p>Setting types<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fantasy<\/li>\n\n\n\n<li>Perspective world (something about the characters perspective is changed)<\/li>\n\n\n\n<li>&#8220;Our world&#8221;<\/li>\n\n\n\n<li>Sci-fi<\/li>\n\n\n\n<li>Historical\/period<\/li>\n\n\n\n<li>Mythological<\/li>\n\n\n\n<li>Fictional world (from an existing fiction like Star Trek)<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/270.owen.cool\/notes\/setting\/AZC-StarTrek.jpg\" alt=\"Star Trek Arcade\" \/><figcaption class=\"wp-element-caption\">Image source:\u00a0<a href=\"https:\/\/commons.wikimedia.org\/wiki\/File:AZC-StarTrek.jpg\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/commons.wikimedia.org\/wiki\/File:AZC-StarTrek.jpg<\/a><\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"physical-dimensions\">Physical dimensions<\/h2>\n\n\n\n<p>After choosing a type of world, the designer can begin to set specific physical dimensions for the game setting.<\/p>\n\n\n\n<p><strong>2d vs 3d\u00a0<\/strong>&#8211; In this course we are doing 2d games, but this is a important to take into consideration with the game design. Some games work better in 2d than 3d and vice versa.<\/p>\n\n\n\n<p><strong>Boundaries<\/strong>\u00a0&#8211; In some games the boundaries are very clearly defined, such as\u00a0<em>Tetris<\/em>, where we can easily see the playing space. Other games do not show their boundaries and have to be explored to reveal the boundaries of the setting.<\/p>\n\n\n\n<p><strong>Scale<\/strong>\u00a0&#8211; In realistic games, like\u00a0<em>The Sims<\/em>, the characters are scaled according to normal real world dimensions with buildings and other objects in the game.<\/p>\n\n\n\n<p>In games set in a fantasy world, the scale of characters might be changed to reflect aspects of the game dynamics, such as a in&nbsp;<em>Katamari Damacy<\/em>&nbsp;where the unusual physics of the game allow the player to grow much larger than would be physically possibly in real life.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/270.owen.cool\/notes\/setting\/sims-dad.jpg\" alt=\"Sims\" \/><figcaption class=\"wp-element-caption\">Image source:\u00a0<a href=\"https:\/\/pixabay.com\/illustrations\/dad-sims-4-game-online-house-969327\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/pixabay.com\/illustrations\/dad-sims-4-game-online-house-969327\/<\/a><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/270.owen.cool\/notes\/setting\/katamari.jpg\" alt=\"Katamari\" \/><figcaption class=\"wp-element-caption\">Image source:\u00a0<a href=\"https:\/\/www.moma.org\/collection\/works\/164919\">https:\/\/www.moma.org\/collection\/works\/1649<\/a><\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"game-setting-elements\">Game setting elements<\/h2>\n\n\n\n<p>This week we&#8217;re focusing on scenic elements, so we&#8217;ll ignore things like interactive objects and non-player characters.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Terrain<\/li>\n\n\n\n<li>Rules (natural rules like gravity)<\/li>\n\n\n\n<li>Flora \/ fauna<\/li>\n\n\n\n<li>Cultural artifacts<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"screen-space\">Screen space<\/h2>\n\n\n\n<p>Because the screen is a 2d plane, there are different ways of dividing up the dimensions to imply dimensionality.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Background and foreground<\/li>\n\n\n\n<li>Vertical space<\/li>\n\n\n\n<li>Horizontal space<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"physical-time\">Physical time<\/h2>\n\n\n\n<p>Another aspect of the game setting is physical time.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Does time behave like it does in the real world?<\/li>\n\n\n\n<li>Does it only move forward at a constant rate?<\/li>\n\n\n\n<li>Can the user control time?<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"finding-inspiration\">Finding inspiration<\/h2>\n\n\n\n<p>There are many places to look for inspiration for creating a balanced game world, in other video games, movies, art, every day scenes and other aesthetic practices. Personally, I find things like aquariums and gardens inspiring for there use of space, cultural objects and balance of color and shape.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"http:\/\/www.boredpanda.com\/creative-aquariums\/\">Creative Aquariums<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=V7k6b0VsJWI\">Garden Landscape<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=6CJFOVBkZNU\">How to Design a Garden<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=ONIpzoDOr6Y\">Principles of Landscape Design<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/images.google.com\/search?tbm=isch&amp;q=terrarium+design\">Terrariums<\/a><\/li>\n\n\n\n<li><a href=\"http:\/\/aquariuminfo.org\/\">Aquascaping<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Game setting vs World building Although related, the setting of the game and the process of world building are different concepts. World building refers to a general practice of inventing a fictional universe where a game or story takes place. Creating the setting of the game is the process of thinking through all of the&hellip; <a class=\"more-link\" href=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/setting\/\">Continue reading <span class=\"screen-reader-text\">Setting<\/span><\/a><\/p>\n","protected":false},"author":34,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"portfolio_post_id":0,"portfolio_citation":"","portfolio_annotation":"","openlab_post_visibility":"","footnotes":""},"class_list":["post-2584","page","type-page","status-publish","hentry","entry"],"_links":{"self":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-json\/wp\/v2\/pages\/2584","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-json\/wp\/v2\/users\/34"}],"replies":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-json\/wp\/v2\/comments?post=2584"}],"version-history":[{"count":2,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-json\/wp\/v2\/pages\/2584\/revisions"}],"predecessor-version":[{"id":2586,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-json\/wp\/v2\/pages\/2584\/revisions\/2586"}],"wp:attachment":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-json\/wp\/v2\/media?parent=2584"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}