{"id":2496,"date":"2025-08-26T02:41:24","date_gmt":"2025-08-26T02:41:24","guid":{"rendered":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2024\/?page_id=2496"},"modified":"2026-01-23T21:45:53","modified_gmt":"2026-01-23T21:45:53","slug":"video-game-design-principles","status":"publish","type":"page","link":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/video-game-design-principles\/","title":{"rendered":"Video game design principles"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"997\" height=\"531\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2024\/wp-content\/uploads\/sites\/3896\/2024\/09\/nintendo-controller.png\" alt=\"\" class=\"wp-image-2498\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-content\/uploads\/sites\/4550\/2024\/09\/nintendo-controller.png 997w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-content\/uploads\/sites\/4550\/2024\/09\/nintendo-controller-300x160.png 300w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-content\/uploads\/sites\/4550\/2024\/09\/nintendo-controller-768x409.png 768w\" sizes=\"auto, (max-width: 997px) 100vw, 997px\" \/><figcaption class=\"wp-element-caption\">Image source:&nbsp;<a href=\"https:\/\/commons.wikimedia.org\/wiki\/File:Wikipedia_NES-CTRL.jpg\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/commons.wikimedia.org\/wiki\/File:Wikipedia_NES-CTRL.jpg<\/a><br><\/figcaption><\/figure>\n\n\n\n<p>Today we are going to learn some of the basic principles and terminology of game design.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"interaction\">Interaction<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/thumb\/c\/c0\/Sega_Master_System_and_NES_Picture2.jpg\/1280px-Sega_Master_System_and_NES_Picture2.jpg\" alt=\"\" \/><figcaption class=\"wp-element-caption\">Image source: <a href=\"https:\/\/commons.wikimedia.org\/wiki\/File:Sega_Master_System_and_NES_Picture2.jpg\">https:\/\/commons.wikimedia.org\/wiki\/File:Sega_Master_System_and_NES_Picture2.jpg<\/a><\/figcaption><\/figure>\n\n\n\n<p>Interactivity is the principal element that defines games as a medium.<\/p>\n\n\n\n<p>Interaction is created with input\/output systems or cycles between the player and machine of feedback and response.<\/p>\n\n\n\n<p><strong>A system of interaction in a video game<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Encourages exploration and understanding of the interface.<\/li>\n\n\n\n<li>Encourages discovery and exploration within the game world.<\/li>\n\n\n\n<li>Allows the user to master the tools of the game.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"input\">Input<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/8\/8d\/Commodore_TV_Game_2000K.jpg\" alt=\"\" \/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/commons.wikimedia.org\/wiki\/File:Commodore_TV_Game_2000K.jpg\">https:\/\/commons.wikimedia.org\/wiki\/File:Commodore_TV_Game_2000K.jpg<\/a><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/2\/26\/TeleGames-Atari-Pong.jpg\" alt=\"\" \/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/commons.wikimedia.org\/wiki\/File:TeleGames-Atari-Pong.jpg\">https:\/\/commons.wikimedia.org\/wiki\/File:TeleGames-Atari-Pong.jpg<\/a><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/4\/4e\/Lasonic_2000_T.V_Game.jpg\" alt=\"\" \/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/commons.wikimedia.org\/wiki\/File:Lasonic_2000_T.V_Game.jpg\">https:\/\/commons.wikimedia.org\/wiki\/File:Lasonic_2000_T.V_Game.jpg<\/a><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/e\/e3\/Soundic_Programmable_TV-Game_Console_SD-050_%285%29.jpg\" alt=\"\" \/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/commons.wikimedia.org\/wiki\/File:Soundic_Programmable_TV-Game_Console_SD-050_%285%29.jpg\">https:\/\/commons.wikimedia.org\/wiki\/File:Soundic_Programmable_TV-Game_Console_SD-050_%285%29.jpg<\/a><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/e\/e2\/Atari-600XL-PC.jpg\" alt=\"\" \/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/commons.wikimedia.org\/wiki\/File:Atari-600XL-PC.jpg\">https:\/\/commons.wikimedia.org\/wiki\/File:Atari-600XL-PC.jpg<\/a><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/www.trustedreviews.com\/wp-content\/uploads\/sites\/54\/2023\/03\/Razer-BlackWidow-V4-Pro-3-1024x576.png\" alt=\"\" \/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/www.trustedreviews.com\/best\/best-gaming-keyboard-3500376\">https:\/\/www.trustedreviews.com\/best\/best-gaming-keyboard-3500376<\/a><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/0\/05\/AlphaGrip_Handheld_Keyboard_placed_on_top_of_a_table%2C_Oct_2013.png\" alt=\"\" \/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/commons.wikimedia.org\/wiki\/File:AlphaGrip_Handheld_Keyboard_placed_on_top_of_a_table,_Oct_2013.png\">https:\/\/commons.wikimedia.org\/wiki\/File:AlphaGrip_Handheld_Keyboard_placed_on_top_of_a_table,_Oct_2013.png<\/a><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image is-resized\"><img decoding=\"async\" src=\"https:\/\/www.trustedreviews.com\/wp-content\/uploads\/sites\/54\/2021\/07\/Viper-8KHz-5-scaled-e1615036568386-920x614-1.jpg\" alt=\"\" style=\"width:610px;height:auto\" \/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/www.trustedreviews.com\/best\/best-gaming-mouse-3515423\">https:\/\/www.trustedreviews.com\/best\/best-gaming-mouse-3515423<\/a><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/b\/b5\/Kinect_Sensor_at_E3_2010_%28front%29.jpg\" alt=\"\" \/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/commons.wikimedia.org\/wiki\/File:Kinect_Sensor_at_E3_2010_%28front%29.jpg\">https:\/\/commons.wikimedia.org\/wiki\/File:Kinect_Sensor_at_E3_2010_%28front%29.jpg<\/a><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/thumb\/8\/80\/Wikipedia_Nes_Zapper.jpg\/800px-Wikipedia_Nes_Zapper.jpg?20091017174846\" alt=\"File:Wikipedia Nes Zapper.jpg\" \/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/commons.wikimedia.org\/wiki\/File:Wikipedia_Nes_Zapper.jpg\">https:\/\/commons.wikimedia.org\/wiki\/File:Wikipedia_Nes_Zapper.jpg<\/a><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/thumb\/5\/52\/Dance_Dance_Revolution_Solo_Bass_Mix_arcade_machine.jpg\/419px-Dance_Dance_Revolution_Solo_Bass_Mix_arcade_machine.jpg?20080424031014\" alt=\"File:Dance Dance Revolution Solo Bass Mix arcade machine.jpg\" \/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/commons.wikimedia.org\/wiki\/File:Dance_Dance_Revolution_Solo_Bass_Mix_arcade_machine.jpg\">https:\/\/commons.wikimedia.org\/wiki\/File:Dance_Dance_Revolution_Solo_Bass_Mix_arcade_machine.jpg<\/a><\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"output\">Output<\/h2>\n\n\n\n<p>Video<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/c\/c8\/Sharleen_Video_Game_D5614._Game_screen_4.jpg\" alt=\"\" \/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/commons.wikimedia.org\/wiki\/File:Sharleen_Video_Game_D5614._Game_screen_4.jpg\">https:\/\/commons.wikimedia.org\/wiki\/File:Sharleen_Video_Game_D5614._Game_screen_4.jpg<\/a><\/figcaption><\/figure>\n\n\n\n<p>Sound<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"534\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2024\/wp-content\/uploads\/sites\/3896\/2024\/09\/30684560594_bbcfed8e6f_c.jpg\" alt=\"\" class=\"wp-image-2501\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-content\/uploads\/sites\/4550\/2024\/09\/30684560594_bbcfed8e6f_c.jpg 800w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-content\/uploads\/sites\/4550\/2024\/09\/30684560594_bbcfed8e6f_c-300x200.jpg 300w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-content\/uploads\/sites\/4550\/2024\/09\/30684560594_bbcfed8e6f_c-768x513.jpg 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/www.flickr.com\/photos\/dlee13\/30684560594\">https:\/\/www.flickr.com\/photos\/dlee13\/30684560594<\/a><\/figcaption><\/figure>\n\n\n\n<p>Haptic<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"799\" height=\"409\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2024\/wp-content\/uploads\/sites\/3896\/2024\/09\/35132559471_8a601479e8_c.jpg\" alt=\"\" class=\"wp-image-2500\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-content\/uploads\/sites\/4550\/2024\/09\/35132559471_8a601479e8_c.jpg 799w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-content\/uploads\/sites\/4550\/2024\/09\/35132559471_8a601479e8_c-300x154.jpg 300w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-content\/uploads\/sites\/4550\/2024\/09\/35132559471_8a601479e8_c-768x393.jpg 768w\" sizes=\"auto, (max-width: 799px) 100vw, 799px\" \/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/www.flickr.com\/photos\/51764518@N02\/35132559471\">https:\/\/www.flickr.com\/photos\/51764518@N02\/35132559471<\/a><\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Feedback<\/h2>\n\n\n\n<p>Games uses feedback to communicate information to the player about the state of the game.<\/p>\n\n\n\n<p>The state of the game includes things like the current score, metrics like health, locations of objects and characters in the world, information about other game objects.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"positive-feedback\">Positive feedback<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/a\/ab\/Torus_Trooper_-_Game_Over.jpg?uselang=fr\" alt=\"\" \/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/commons.wikimedia.org\/wiki\/File:Torus_Trooper_-_Game_Over.jpg?uselang=fr\">https:\/\/commons.wikimedia.org\/wiki\/File:Torus_Trooper_-_Game_Over.jpg?uselang=fr<\/a><\/figcaption><\/figure>\n\n\n\n<p>In order for players to understand how games are meant to be played, games must provide&nbsp;positive feedback.<\/p>\n\n\n\n<p>Positive feedback is easy to understand and motivates the player to get better at the game.<\/p>\n\n\n\n<p>Confusing or discouraging feedback is not positive.<\/p>\n\n\n\n<p>Losing the game can be a form of positive feedback, if the reasons for losing are clear, and allow the player to develop their understanding of the game world and rules.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"game-mechanics\">Game mechanics<\/h2>\n\n\n\n<p>Game mechanics are the system of rules that governs the way a user interacts with a game.<\/p>\n\n\n\n<p>Game mechanics build up within in a game to create a complex world.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The interface allows the user to make actions.<\/li>\n\n\n\n<li>The game records the action and makes decisions based on the input and environment.<\/li>\n\n\n\n<li>Feedback in the form of changing game states is given to the user.<\/li>\n\n\n\n<li>The user interprets the feedback and adjusts their apporach.<\/li>\n<\/ul>\n\n\n\n<p>This cycle continues until the game reaches its end.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"game-dynamics\">Game dynamics<\/h2>\n\n\n\n<p>Game dynamics are the product of the game mechanics which determine the progress and experience of the game.<\/p>\n\n\n\n<p>In a game with good dynamics:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The rules of the game are easy to learn (not necessarily easy to master).<\/li>\n\n\n\n<li>Players improve through gameplay.<\/li>\n\n\n\n<li>The game gives immediate and sufficient feedback.<\/li>\n\n\n\n<li>The game allows recovery from mistakes.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"goals,-obstacles-and-rewards\">Goals, obstacles and rewards<\/h2>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-ad2f72ca wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image is-resized\"><img decoding=\"async\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/en\/4\/4e\/World_1-1_Super_Mario_Bros.png\" alt=\"undefined\" style=\"width:191px;height:auto\" \/><\/figure>\n<\/div>\n\n\n\n<p class=\"has-extra-small-font-size\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/World_1-1#\/media\/File:World_1-1_Super_Mario_Bros.png\">https:\/\/en.wikipedia.org\/wiki\/World_1-1#\/media\/File:World_1-1_Super_Mario_Bros.png<\/a><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"691\" height=\"305\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2024\/wp-content\/uploads\/sites\/3896\/2024\/09\/The-flag-pole-at-the-end-of-Super-Mario-Bros-Level-1-1-Marios-designer-Miyamoto.jpg\" alt=\"\" class=\"wp-image-2502\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-content\/uploads\/sites\/4550\/2024\/09\/The-flag-pole-at-the-end-of-Super-Mario-Bros-Level-1-1-Marios-designer-Miyamoto.jpg 691w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-content\/uploads\/sites\/4550\/2024\/09\/The-flag-pole-at-the-end-of-Super-Mario-Bros-Level-1-1-Marios-designer-Miyamoto-300x132.jpg 300w\" sizes=\"auto, (max-width: 691px) 100vw, 691px\" \/><\/figure>\n\n\n\n<p class=\"has-extra-small-font-size\"><a href=\"https:\/\/www.researchgate.net\/figure\/The-flag-pole-at-the-end-of-Super-Mario-Bros-Level-1-1-Marios-designer-Miyamoto_fig3_271823214\">https:\/\/www.researchgate.net\/figure\/The-flag-pole-at-the-end-of-Super-Mario-Bros-Level-1-1-Marios-designer-Miyamoto_fig3_271823214<\/a><\/p>\n\n\n\n<p>Most games have established goals, whether they&#8217;re specific, like saving the princess, or vague, like exploring an abandoned island.<\/p>\n\n\n\n<p>Games use obstacles and rewards to lead the player toward goals and provide challenges to reaching those goals.<\/p>\n\n\n\n<p>The line between goal, obstacle and reward can often be blurred.<\/p>\n\n\n\n<p>Complex games often have a variety of obstacles and rewards and multiple goals that are either sequenced or occurring contemporaneously. These elements add up to make a complex game world with multiple possibilities.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"goals\">Goals<\/h2>\n\n\n\n<p>Goals can be objectives for the player to progress through a game or win the game.<\/p>\n\n\n\n<p>Many games have one main goal and several side goals.<\/p>\n\n\n\n<p>Goals can be compounded to create a complex series of events. You may need to defeat several groups of enemies before reaching a level boss, and several level bosses before reaching the final boss of the game.<\/p>\n\n\n\n<p>Side goals may sometimes are unrelated to the main goal of the game.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"obstacles\">Obstacles<\/h2>\n\n\n\n<p>Also referred to as challenges, obstacles are puzzles, enemies or other obstacles that prevent the player from achieving goals.<\/p>\n\n\n\n<p>Sometimes challenges help lead player towards the goals.<\/p>\n\n\n\n<p>Obstacles, like goals and rewards, are usually related to the game genre.<\/p>\n\n\n\n<p>In a puzzle based game you may have to solve math or logic based puzzles, either with limited or unlimited time. In an arcade game, obstacles are usually enemies or barriers.<\/p>\n\n\n\n<p>In some games obstacles are more abstract, like locating items or characters, or deciding to choose different branches of a story.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"rewards\">Rewards<\/h2>\n\n\n\n<p>Rewards can take the form of currency, objects, visual rewards or other items given to the player for completing challenges or defeating obstacles.<\/p>\n\n\n\n<p>Rewards help tell the player that they are playing correctly and moving in the correct direction.<\/p>\n\n\n\n<p>Rewards typically effect the game play, such as enhancing aspects of the player or revealing new parts of the game.<\/p>\n\n\n\n<p>Some rewards may be purely aesthetic and non-functional, like new graphics for the character.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"resources\">Resources<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/www.digitpress.com\/library\/books\/book_art_of_computer_game_design.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">The Art of Computer Game Design<\/a>&nbsp;by Chris Crawford<\/li>\n\n\n\n<li><a href=\"https:\/\/www.gamedeveloper.com\/design\/designer-s-notebook-positive-feedback\" target=\"_blank\" rel=\"noreferrer noopener\">Positive feedback<\/a><\/li>\n\n\n\n<li><a href=\"http:\/\/thenextweb.com\/dd\/2015\/10\/07\/how-video-games-improve-your-interaction-design\/\" target=\"_blank\" rel=\"noreferrer noopener\">How video games improve your interaction design<\/a><\/li>\n\n\n\n<li><a href=\"http:\/\/serious.gameclassification.com\/EN\/about\/article.html\" target=\"_blank\" rel=\"noreferrer noopener\">Serious game classification<\/a>&nbsp;&#8211;&nbsp;<a href=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2024\/wp-content\/uploads\/sites\/3896\/2024\/09\/Serious-Game-Classification.pdf\" data-type=\"link\" data-id=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2024\/wp-content\/uploads\/sites\/3896\/2024\/09\/Serious-Game-Classification.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">PDF with missing images<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Today we are going to learn some of the basic principles and terminology of game design. Interaction Interactivity is the principal element that defines games as a medium. Interaction is created with input\/output systems or cycles between the player and machine of feedback and response. A system of interaction in a video game: Input Output&hellip; <a class=\"more-link\" href=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/video-game-design-principles\/\">Continue reading <span class=\"screen-reader-text\">Video game design principles<\/span><\/a><\/p>\n","protected":false},"author":34,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"portfolio_post_id":0,"portfolio_citation":"","portfolio_annotation":"","openlab_post_visibility":"","footnotes":""},"class_list":["post-2496","page","type-page","status-publish","hentry","entry"],"_links":{"self":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-json\/wp\/v2\/pages\/2496","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-json\/wp\/v2\/users\/34"}],"replies":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-json\/wp\/v2\/comments?post=2496"}],"version-history":[{"count":5,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-json\/wp\/v2\/pages\/2496\/revisions"}],"predecessor-version":[{"id":6607,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-json\/wp\/v2\/pages\/2496\/revisions\/6607"}],"wp:attachment":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2026\/wp-json\/wp\/v2\/media?parent=2496"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}