Microstudio Week 2

For week 2, I worked on creating the background to fit the theme of my game, along with the designs of the collectables and enemies.

The world I created for the game was an apocalyptic future where only robots roam around, so I changed the background to be a warm orange to fit that theme. The collectables that I settled on were nuts, and the enemies are going to be broken robots.

1 comment

  1. Nice work, this looks good. I like the blocky design for the character and enemy, but I think the nuts item doesn’t really match the look, maybe you can give it an outline like the other sprites.

Leave a comment