{"id":659,"date":"2021-02-22T23:04:14","date_gmt":"2021-02-23T04:04:14","guid":{"rendered":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2021\/?p=659"},"modified":"2021-02-22T23:04:14","modified_gmt":"2021-02-23T04:04:14","slug":"guilty-gear-genre-and-setting","status":"publish","type":"post","link":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2021\/2021\/02\/22\/guilty-gear-genre-and-setting\/","title":{"rendered":"Guilty Gear &#8211; Genre and Setting"},"content":{"rendered":"\n<p>I&#8217;ll be focusing on the Guilty Gear franchise, a fighting game series by Arc System Works. The first game was published in 1998 and has continued to make sequels and spinoffs. The game I&#8217;d like to focus on is the second installment Guilty Gear XX.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/i.ytimg.com\/vi\/ADTjyzfrcLs\/maxresdefault.jpg\" alt=\"Guilty Gear XX #Reload All Characters [PS2] - YouTube\" \/><\/figure>\n\n\n\n<p>Guilty Gear&#8217;s aesthetic comes from its heavy metal influence. The character select screen makes it abundantly clear the edgy and violent feel of the game, and the characters reflect the feel.<\/p>\n\n\n\n<figure class=\"wp-block-image is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/64.media.tumblr.com\/55360b2d0ba886d5b692f50d2de01b10\/17373b0334e1a5b1-9e\/s500x750\/2e1b63d4d24ab12823b45cc1c3a908168a1abdba.gifv\" alt=\"GGXX Tumblr posts - Tumbral.com\" width=\"652\" height=\"391\" \/><\/figure>\n\n\n\n<p>As a fighting game, the characters have to contrast with the backgrounds in order to stick out during gameplay. Along with the characters on the screen, a health bar and super meter is kept in a place where it&#8217;s visible at all times regardless of the character&#8217;s position. They maintain an essential part of the mechanics of the game while still staying true to the games narrative of rock and metal.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/64.media.tumblr.com\/c47052faddbb09ef4707d4eae7c3eb4c\/tumblr_pza8bf7UnD1xqepp2o1_1280.gifv\" alt=\"\u201cMay\u2019s Ship\u201d from Guilty Gear XX Accent Core\" \/><figcaption>The Mayship stage reflects the technological advancements made in Guilty Gear&#8217;s sci-fi narrative.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/i.pinimg.com\/originals\/08\/d2\/64\/08d264ca856caff70d5604df1acae79f.png\" alt=\"AD 2172 | Guilty gear, Guilty, Threat\" \/><figcaption>AD2127, otherwise known as The United States of America, reflects the intensity and aftermath of a war against monsters called &#8220;Gears.&#8221; It&#8217;s never explicitly told, but the country is so desolate it&#8217;s no longer named.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/64.media.tumblr.com\/4455d9c352d2b6eaa8ff3125404553c3\/tumblr_pm7zi5g6rq1xqepp2o1_1280.gifv\" alt=\"\u201cBabylon\u201d from Guilty Gear XX\" width=\"610\" height=\"406\" \/><figcaption>The serenity in the Babylon stage showcases the end of a country we have no knowledge of in game. It supports the further mysterious and engaging world the game has to offer. <\/figcaption><\/figure>\n\n\n\n<p>The world of Guilty Gear is a mix of both the new and old, with the in-game lore exploring magic and ancient artifacts that give people power. Despite the simple premise of a fighting game, the creators made it clear to its audience that there is indeed a story behind it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ll be focusing on the Guilty Gear franchise, a fighting game series by Arc System Works. The first game was published in 1998 and has continued to make sequels and spinoffs. The game I&#8217;d like to focus on is the second installment Guilty Gear XX. Guilty Gear&#8217;s aesthetic comes from its heavy metal influence. The [&hellip;]<\/p>\n","protected":false},"author":3342,"featured_media":660,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"portfolio_post_id":0,"portfolio_citation":"","portfolio_annotation":"","openlab_post_visibility":"","footnotes":""},"categories":[7],"tags":[],"class_list":["post-659","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog-assignment"],"_links":{"self":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2021\/wp-json\/wp\/v2\/posts\/659","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2021\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2021\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2021\/wp-json\/wp\/v2\/users\/3342"}],"replies":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2021\/wp-json\/wp\/v2\/comments?post=659"}],"version-history":[{"count":2,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2021\/wp-json\/wp\/v2\/posts\/659\/revisions"}],"predecessor-version":[{"id":703,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2021\/wp-json\/wp\/v2\/posts\/659\/revisions\/703"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2021\/wp-json\/wp\/v2\/media\/660"}],"wp:attachment":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2021\/wp-json\/wp\/v2\/media?parent=659"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2021\/wp-json\/wp\/v2\/categories?post=659"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-spring-2021\/wp-json\/wp\/v2\/tags?post=659"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}