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Blog Assignment

Midterm Project – Wendigold

The name of my game is “Wendigold” it is about a mythological creature that hunts for gems in the woods.

This is my start menu. The title is off center for the time being but I plan on returning later to fix it.
This is the green gem. My game will include a variety of gems that give different boosts to the player.
These floating rocks are an example of one of the different platforms that will be featured in my game. In some cases the player will have to hop onto tree branches in order to reach them.

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Assignments Blog Assignment Midterm

Midterm

The first game I created called “Robo’s Land”. This game represents a Robo walking on the dark-platform theme. He came to the dark dimension to finish the level. Watch out for those enemies, but if you squish them, will disappear.

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Obstacles and Rewards

Potential obstacle sketches

Here I designed potentially for the game. One is an evil demon, the other an angel because I thought it would fit for an angel to be the natural enemy of our ghost protagonist, the other a reaper to eliminate the ghost’s spirit.

Potential rewards sketches

One reward could be a soul which the ghost collects to make himself human again.

The other is a ghost coin which would be the currency in the supernatural landscape the player travels in.

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Assignments Blog Assignment

Syoban Action

The goal of this game is to beat it while successfully memorizing all of the crazy trick traps the game has set out throughout its world. It lures you in with the familiar aesthetics of a Mario game, and that’s where the player makes their first mistake as this game is nowhere near as easy as your average Mario game. The player’s false pretenses before actually physically starting to play the game sets the stage for it to subvert your expectations.

If I had to label this game with a genre I’d call it a Kaizo game. Kaizo in japanese means to reconstruct so it’s kind of like a “deconstruction” of mario games. It’s a genre that is typically fan-made from hacks that deal with creating excessively difficult Mario levels that only the most skilled or stubborn players can beat.

Personally I don’t believe these kind of games are trying to make a deep statement. I think they’re made for a very specific of skilled platformer gamers who want to take the platforming in Mario to the most insane levels for their own fun and enjoyment. The game is also very self aware as has a lot of humor to be found in it. I think it is a game made purely for people to have fun with.

Unexpected Moments:

unexpected moment #1: the platform fell and killed me but this time I was aware and returned to take a screenshot of the moment. this type of surprise messes with expectations of the player as nothing like this in classic Mario occurs so it catches you off guard.

unexpected moment #2, after taking the previous screenshot I died while I thought I was safe to walk forward suddenly the ground caved in on itself and geniueniely shocked me.

unexpected moment #3, I was trying to jump over the pitfall they placed when suddenly I jumped into blocks which ended up making me fall in the pitfall anyway.

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Assignments Blog Assignment

Platforms and Scenery

This is the general idea of what I want as the scenery in my game. The idea is a ghost who lives in the land of the dead, so I wanted spooky scenery to convey what kind of world they live in. Some elements that show this idea are the tombstones, the copius amount of “dead” trees with no leaves, and spooky elements like the moon being the only source of light and the spiderweb.

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Blog Assignment

Obstacles and Rewards

Obstacles:

Zombie Hand: Zombie hands hold the player in place. The player must struggle to get out of their grip. These traps do not cause damage or death unless the player fails to struggle out on time.

Haunted Axe: These flying axes will randomly appear in certain areas and the player must jump to avoid them or they will take damage.

Hunter: The hunter is a reoccurring enemy throughout each level and cannot be permanently killed only knocked out. The hunter uses tranquilizer bullets which can’t harm the player but will cause disorientation making it harder to avoid obstacles. Being touched by the hunter results in a capture or instant kill and the only way to defeat him permanently is to lead him into a trap (like the zombie hand).

Rewards:

Green Gem: These rare gems grant the player a jump boost but can only be used a certain amount of times.

Red Gem: These gems grant the player immunity for a certain amount of hits.

Moon Coin: Grants the player an extra life and also freezes all enemies in place momentarily.

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Assignments Blog Assignment

Obstacles and Rewards

THE OBSTACLES:

  1. Blood Coin – Will harm the player if collected.

2. Sidewinder – Attacks by running towards the player. Cannot be killed and insta-kills the player on contact.

3. Demon Brick – Attacks using the spikes on each of its angled sides. Cannot be killed. If the player touches the spikes, the player is insta-killed. If the player touches any other part of the enemy, they are unharmed.

THE REWARDS:

  1. Jade Coin – The player must collect 10 of these to finish a stage.

2. Sapphire Shard – These items are scattered all over each stage.

3. Candy Apple – This item grants the player an extra life if collected.

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Assignments Blog Assignment Uncategorized

Obstacles and Rewards

Obstacles

Ladders: Soma will be using ladders to get around in buildings.

Poisonous monsters: the purple blob-looking monsters shoots poisonous gas which Soma has to avoid.

Giant Spiders: these giant evil spiders will prey and eat anything that it sees.

Rewards

Meat: you can get these by destroying other monsters and eating it for health.

Coins: you see them laying around or breaking boxes.

Chests: you can randomly find chests and sometimes it will hold coins, meats or weapons.

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Obstacles and Rewards

Obstacles:

Spineballl: This enemy is regular, but it has its spiny on its head. If the player squishes that head, it will damage you.
Squary: This enemy is regular. Just the player can squish to the enemy to eliminate it. That enemy has its weird expression.
Latter: This thing allows the player move up or down.

Rewards

Nuts: This item just like collect a coin. If is the robot will collect all of them and it can be useful to buy accessories.
1UP: This item allows the player to get one more live to survive.
Defense item: This item allows the player to get invisible and avoid touching just for 15 seconds.
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Obstacles and Rewards

Heart: Gives the player an extra life point when lost in battle throughout the game.

Sword: A unique weapon to fight off your enemies. Can be found and used in game.
Checkpoints: Are used to save progress incase of a death. Will respawn at that given location rather than spawn.
Ghosts: are the enemies in the game that will hunt you down and try to kill you.
Deadly rain: toxic rain will fall periodically, so make sure you find cover!
Spikes: Will be hidden amongst the tall grass to try and kill the player, so watch out!