{"id":763,"date":"2021-10-06T21:46:28","date_gmt":"2021-10-07T01:46:28","guid":{"rendered":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/?p=763"},"modified":"2021-10-07T00:35:45","modified_gmt":"2021-10-07T04:35:45","slug":"leighton-snyder-character-design","status":"publish","type":"post","link":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/2021\/10\/06\/leighton-snyder-character-design\/","title":{"rendered":"Leighton Snyder \u2013 Character Design"},"content":{"rendered":"\n<p>Here are some examples of character design that I admire and use as inspiration for player and enemy designs.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignleft size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"160\" height=\"140\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/alphonseRun-1.gif\" alt=\"\" class=\"wp-image-767\" \/><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignleft size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"84\" height=\"140\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/geddyRun-2.gif\" alt=\"\" class=\"wp-image-768\" \/><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignleft size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"78\" height=\"140\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/otusRun.gif\" alt=\"\" class=\"wp-image-769\" \/><\/figure><\/div>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"545\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/OwlBoy-1-1024x545.jpg\" alt=\"\" class=\"wp-image-771\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/OwlBoy-1-1024x545.jpg 1024w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/OwlBoy-1-300x160.jpg 300w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/OwlBoy-1-768x409.jpg 768w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/OwlBoy-1.jpg 1032w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>The pixel art in Owlboy is amazing in general, but I like how expressive the characters are and how distinct the characters are. The unique details of each of the main characters also reflects their function, in addition to making them easy to identify. I&#8217;d like to make a character that can reflect that much personality, even when adapted for pixel art.<br><\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"512\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/Trigger-1024x512.jpg\" alt=\"\" class=\"wp-image-772\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/Trigger-1024x512.jpg 1024w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/Trigger-300x150.jpg 300w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/Trigger-768x384.jpg 768w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/Trigger-1536x768.jpg 1536w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/Trigger-1568x784.jpg 1568w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/Trigger.jpg 2000w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>In general, I love the character designs in Studio Trigger shows\/movies. Their characters are bold and dynamic, with unique easy-to-identify silhouettes. In a majority of their animations, they prioritize motion, and I feel like that goes a long way to informing the character designs. These are traits I&#8217;d like to emulate.<br><\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"840\" height=\"400\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/K6BD-1.jpg\" alt=\"\" class=\"wp-image-774\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/K6BD-1.jpg 840w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/K6BD-1-300x143.jpg 300w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/K6BD-1-768x366.jpg 768w\" sizes=\"auto, (max-width: 840px) 100vw, 840px\" \/><\/figure>\n\n\n\n<p>Kill Six Billion Demons is a fantasy web comic I really enjoy that excels at lore and worldbuilding. The designs for the human and non-human characters are unique and detailed. Not detailed in a &#8220;realistic&#8221; since, but rather they have a intricacies and details that reflect their origins, story, lore, etc.. I&#8217;d like to set a game in a world that rich, with character designs that build out that world.<br><\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/character-art-1024x768.png\" alt=\"\" class=\"wp-image-775\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/character-art-1024x768.png 1024w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/character-art-300x225.png 300w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/character-art-768x576.png 768w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/character-art-1536x1152.png 1536w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/character-art-1568x1176.png 1568w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/character-art.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>So anyway, my character is a fast food worker who got hit by a dump truck on the way home from work, sent to hell for some reason, and teams up with a bored Devil to break into heaven.<\/p>\n\n\n\n<p>Also, she has a gun.<br> <\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"320\" height=\"600\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/Character-Sprites.png\" alt=\"\" class=\"wp-image-782\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/Character-Sprites.png 320w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/10\/Character-Sprites-160x300.png 160w\" sizes=\"auto, (max-width: 320px) 100vw, 320px\" \/><\/figure><\/div>\n\n\n\n<p><br>Like a reverse 2D Doom, perhaps.<br><br>Hopefully those inspirations I mentioned will eventually manifest as I work on the game&#8230; ?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here are some examples of character design that I admire and use as inspiration for player and enemy designs. The pixel art in Owlboy is amazing in general, but I like how expressive the characters are and how distinct the characters are. The unique details of each of the main characters also reflects their function,&hellip; <a class=\"more-link\" href=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/2021\/10\/06\/leighton-snyder-character-design\/\">Continue reading <span class=\"screen-reader-text\">Leighton Snyder \u2013 Character Design<\/span><\/a><\/p>\n","protected":false},"author":4194,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"portfolio_post_id":0,"portfolio_citation":"","portfolio_annotation":"","openlab_post_visibility":"","footnotes":""},"categories":[42,44],"tags":[],"coauthors":[23],"class_list":["post-763","post","type-post","status-publish","format-standard","hentry","category-artist","category-character-design","entry"],"_links":{"self":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/posts\/763","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/users\/4194"}],"replies":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/comments?post=763"}],"version-history":[{"count":6,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/posts\/763\/revisions"}],"predecessor-version":[{"id":783,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/posts\/763\/revisions\/783"}],"wp:attachment":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/media?parent=763"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/categories?post=763"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/tags?post=763"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/coauthors?post=763"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}