{"id":2152,"date":"2021-12-21T17:02:44","date_gmt":"2021-12-21T22:02:44","guid":{"rendered":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/?p=2152"},"modified":"2021-12-21T17:02:44","modified_gmt":"2021-12-21T22:02:44","slug":"scenary","status":"publish","type":"post","link":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/2021\/12\/21\/scenary\/","title":{"rendered":"Scenary"},"content":{"rendered":"\n<p>Setting a scene is important for me. Something to fully express the story to the player. But also give plenty of depth in the setting that the player is taking part in. I have a few scenes set for my RPG game to place.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/FoxComicBackground-768x1024.png\" alt=\"\" class=\"wp-image-2153\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/FoxComicBackground-768x1025.png 768w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/FoxComicBackground-225x300.png 225w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/FoxComicBackground-1151x1536.png 1151w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/FoxComicBackground.png 1535w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure>\n\n\n\n<p>This is for a cutscene in the game. It plays in a crucial moment for one of my characters in a near-death scenario (which sorta leads up to the multiple endings I&#8217;ve planned). I even made a mini comic for it right here!<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"1024\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/FoxComicForGame-640x1024.jpg\" alt=\"\" class=\"wp-image-2154\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/FoxComicForGame-640x1024.jpg 640w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/FoxComicForGame-188x300.jpg 188w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/FoxComicForGame-768x1229.jpg 768w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/FoxComicForGame.jpg 800w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/figure>\n\n\n\n<p>Something to make sure I know what scene plays for this.<\/p>\n\n\n\n<p>I also have this setting for the game.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/GameBackground-768x1024.jpg\" alt=\"\" class=\"wp-image-2155\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/GameBackground-768x1025.jpg 768w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/GameBackground-225x300.jpg 225w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/GameBackground-1151x1536.jpg 1151w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/GameBackground.jpg 1535w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure>\n\n\n\n<p>I know this is set for background, but how it works here in scenery is that it&#8217;s both used for a cutscene and then zoomed in for the combat gameplay itself. This is used for the final battle that determines the multiple endings and such. <\/p>\n\n\n\n<p>Then I have my next scenery. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/Photo-Dec-21-4-59-20-PM-768x1024.jpg\" alt=\"\" class=\"wp-image-2161\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/Photo-Dec-21-4-59-20-PM-768x1025.jpg 768w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/Photo-Dec-21-4-59-20-PM-225x300.jpg 225w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/Photo-Dec-21-4-59-20-PM-1151x1536.jpg 1151w, https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-content\/uploads\/sites\/1770\/2021\/12\/Photo-Dec-21-4-59-20-PM.jpg 1535w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure>\n\n\n\n<p>This is one of those scenarios where I want to rework. Thinking about it, looks pretty bland to me. I&#8217;m planning to add more stuff and what you can come across in an alleyway. This is where two of my main characters arrive to conversate. For sure, I&#8217;ll add more detail to this. Or possibly make it through piskel.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Setting a scene is important for me. Something to fully express the story to the player. But also give plenty of depth in the setting that the player is taking part in. I have a few scenes set for my RPG game to place. This is for a cutscene in the game. It plays in&hellip; <a class=\"more-link\" href=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/2021\/12\/21\/scenary\/\">Continue reading <span class=\"screen-reader-text\">Scenary<\/span><\/a><\/p>\n","protected":false},"author":4264,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"portfolio_post_id":0,"portfolio_citation":"","portfolio_annotation":"","openlab_post_visibility":"","footnotes":""},"categories":[64],"tags":[],"coauthors":[41],"class_list":["post-2152","post","type-post","status-publish","format-standard","hentry","category-scenery","entry"],"_links":{"self":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/posts\/2152","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/users\/4264"}],"replies":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/comments?post=2152"}],"version-history":[{"count":1,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/posts\/2152\/revisions"}],"predecessor-version":[{"id":2165,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/posts\/2152\/revisions\/2165"}],"wp:attachment":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/media?parent=2152"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/categories?post=2152"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/tags?post=2152"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-270-fall-2021\/wp-json\/wp\/v2\/coauthors?post=2152"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}