Here are my Main Character Animations !!
Category: Artist
Character Design – Xaei Li
Here’s my character design. (This one’s not at all the one I’m working with for my game, but that’s my bad b/c I went ahead).
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/character_design.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/OnionBetterPic.png)
Anyways… This is Onion lol. Its physical appeal’s inherited from its parents; a carrot and a mushroom.
Onion was glad to become a marshmallow as it continued to grow older and lived happily after acknowledging that, even though its carrot hat broke.
(Did It need a back story? you might ask aanndd NOPE, but could I not give it one)
Character Design – Reuben J. Medina
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/Screenshot-5-edited.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/Screenshot-4-1-edited.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/Screenshot-3-edited.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/Screenshot-8-edited.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/Screenshot-7-edited.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/Screenshot-9-edited.png)
Backgrounds – Rose
Finally managed to do the backgrounds. Mine is just two skyboxes since I had already done the parallax clouds in the scenery lab. I didn’t feel much detail was needed since the scenery’s got that covered.
My Character Animation
Here are the sprites for my character’s Idle, Walk, Jump, and Dies animation.
Idle Walk 1 Walk 2 Jump Dies
Here is an animation in a Godot scene:
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/Screenshot-15-1024x496.png)
My Backgrounds
I designed these two backgrounds.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/New-Piskel-512x1024.png)
And here is the background Scene.
Character Animation Lab
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/Robin-Idle-Sheet.png)
This is the Idle character animation sheet for my character Robin. Due to how long it is and how small it is, I cannot make it larger than this sadly. It took me a while but I managed to finish the Idle sprite sheet, walk, and Jumping animations for Robin.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/Robin-Walk-Cycle-Sheet-1024x119.png)
You may see double he frames when I made them, I made these animations with the intent that they would be the same as when I forgot put them in Godot, but I was wrong, I only needed to make one of each frame for it to run smoothly.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/Robin-Jump-Sheet-1024x119.png)
Though they all look a bit wonky, besides the Idle animation, I took a lot of effort into this, in the possible future I will modify them to be better.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/Godot-Character-Animation-Screenshot.png)
Here is a screenshot of my character in Godot. The collider is off for it but the animations all work in sync. Maybe in the future I’ll scale him up a few sizes.
Character Animation – Leighton Snyder
Here are the sprites for my character.
Note that many of the animations (excluding the hit and death) are armless. This is the arm in question:
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/arm.png)
It’s a separate sprite because it will rotate to aim toward the mouse. So with that in mind, here are my sprites for idle, run, jump, hit, and die:
I made two idles, one without arms for when you are standing still with a gun, and one with arms for when you’re idle and you can’t attack.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/player_idle.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/player_idle_unarmed.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/Character-Idle.gif)
Below are the running sprites (probably could have had fewer frames…)
There’s no bobbing up and down during the run because I don’t know how that would look with the gun arm staying in place.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/player_run.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/CharacterRun.gif)
Here is the jump. I don’t know if we’ll learn this later, but I’d like to have the last two frames loop as you fall. Not sure if there’s a simple way to do that. Perhaps I’ll just have to make the falling animation separate in Godot?
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/player_jump.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/CharacterJump.gif)
Probably should have a seizure warning for the next two, since they are endlessly looping gifs…
This is a simple hit animation:
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/player_hurt.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/Character-Hit.gif)
And this is the death animation. Given the “afterlife” setting of the game, when you die, the character’s manifestation of their body is destroyed; leaving their soul (life essence/force/flame??) behind. (This is another instance where I would want the flame to continue looping after death.)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/player_die.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/Character-Death.gif)
Here’s everything together in Godot:
I also made the two extra sprites.
A quick talking one:
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/player_talk.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/talk-1.gif)
And a melee attack, which I hope to incorporate one day, after figuring out the gun stuff.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/player_punch.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/CharacterPunch.gif)
Anyway that’s it. Thanks for reading!
Character Animation-James
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/character-Animation-1.gif)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/attack-animation-768x1024.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/attack-animation.gif)
This is my Character’s walk, jump and attack cycle. While the character is just plain, I decided to rework on his design (Will have the new design later this month). Overall, the game will be a side-scrolling game, and this his basic move sets. Most one his moves are inspired by games like Fallen Knight and Mega-Man.
Scenery
I created rocks, clouds, trees, and blue background.
And here is the Godot scene for the scenery.