{"id":5346,"date":"2025-10-07T00:25:04","date_gmt":"2025-10-07T00:25:04","guid":{"rendered":"https:\/\/openlab.bmcc.cuny.edu\/mmp-100-fall-2025\/?p=5346"},"modified":"2025-10-07T00:25:15","modified_gmt":"2025-10-07T00:25:15","slug":"audio-draft-2-2","status":"publish","type":"post","link":"https:\/\/openlab.bmcc.cuny.edu\/mmp-100-fall-2025\/2025\/10\/07\/audio-draft-2-2\/","title":{"rendered":"Audio Draft 2"},"content":{"rendered":"\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-100-fall-2025\/wp-content\/uploads\/sites\/4338\/2025\/10\/Audio-Draft-2_mixdown.mp3\"><\/audio><\/figure>\n\n\n\n<p>Hello all! For my second draft I have further fleshed out the premise of the first. I wasn&#8217;t sure about doing a voice recording but I think this might call for it (potentially). For now, I looped the music as is often the case for many video games (Especially the classic 8-bit ones) and I played around with the volume for each audio file. For example the first time a thunderstorm is heard here, it&#8217;s played a bit quieter because the volume of the video game is so loud. Once I get a phone call for a second time, I pick up (unlike the first time where I hung up because I was so into the video game). When I pick up the phone this time I made the music quieter. Much like in the scenario how one would lower or mute the volume if speaking on the phone. I&#8217;m feeling a lot more inspired about where I want this to go and look forward to experimenting a bit more for the audio project. Even without voice recording, I do like how the audio chosen does tell a story. All Audio found on Freesound.com!<\/p>\n\n\n\n<p>Sources: <\/p>\n\n\n\n<p>8bit_hit_14.wav by Soundholder &#8212; https:\/\/freesound.org\/s\/425347\/ &#8212; License: Attribution 3.0<\/p>\n\n\n\n<p>Cell Phone Ring 2 High Tones(1).mp3 by mrrap4food &#8212; https:\/\/freesound.org\/s\/619063\/ &#8212; License: Creative Commons 0<\/p>\n\n\n\n<p>Distant Thunder 3 by Fission9 &#8212; https:\/\/freesound.org\/s\/581124\/ &#8212; License: Creative Commons 0<\/p>\n\n\n\n<p>cat meow by tuberatanka &#8212; https:\/\/freesound.org\/s\/110011\/ &#8212; License: Creative Commons 0<\/p>\n\n\n\n<p>Cutting Power by swag1773 &#8212; https:\/\/freesound.org\/s\/636578\/ &#8212; License: Creative Commons 0<\/p>\n\n\n\n<p>mobile_phone_hanging_up.wav by joedeshon &#8212; https:\/\/freesound.org\/s\/567720\/ &#8212; License: Creative Commons 0<\/p>\n\n\n\n<p>Mumbling.wav by so0rec \u2014 https:\/\/freesound.org\/s\/542590\/ \u2014 License: Attribution 4.0<\/p>\n\n\n\n<p>Medium Text Blip by malakme \u2014 https:\/\/freesound.org\/s\/468927\/ \u2014 License: Creative Commons 0<\/p>\n\n\n\n<p>Medieval\/Fantasy RPG Loop (mix at 32 secs to extend\/repeat) by sonically_sound \u2014 https:\/\/freesound.org\/s\/649132\/ \u2014 License: Attribution NonCommercial 4.0<\/p>\n\n\n\n<p>8-bit footsteps.wav by EVRetro \u2014 https:\/\/freesound.org\/s\/501102\/ \u2014 License: Creative Commons 0 (<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello all! For my second draft I have further fleshed out the premise of the first. I wasn&#8217;t sure about doing a voice recording but I think this might call for it (potentially). For now, I looped the music as is often the case for many video games (Especially the classic 8-bit ones) and I&hellip; <a class=\"more-link\" href=\"https:\/\/openlab.bmcc.cuny.edu\/mmp-100-fall-2025\/2025\/10\/07\/audio-draft-2-2\/\">Continue reading <span class=\"screen-reader-text\">Audio Draft 2<\/span><\/a><\/p>\n","protected":false},"author":10870,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"portfolio_post_id":0,"portfolio_citation":"","portfolio_annotation":"","openlab_post_visibility":"","footnotes":""},"categories":[4,21],"tags":[],"class_list":["post-5346","post","type-post","status-publish","format-standard","hentry","category-audio","category-weekly-blog-post","entry"],"_links":{"self":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-100-fall-2025\/wp-json\/wp\/v2\/posts\/5346","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-100-fall-2025\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-100-fall-2025\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-100-fall-2025\/wp-json\/wp\/v2\/users\/10870"}],"replies":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-100-fall-2025\/wp-json\/wp\/v2\/comments?post=5346"}],"version-history":[{"count":1,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-100-fall-2025\/wp-json\/wp\/v2\/posts\/5346\/revisions"}],"predecessor-version":[{"id":5348,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-100-fall-2025\/wp-json\/wp\/v2\/posts\/5346\/revisions\/5348"}],"wp:attachment":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-100-fall-2025\/wp-json\/wp\/v2\/media?parent=5346"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-100-fall-2025\/wp-json\/wp\/v2\/categories?post=5346"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/mmp-100-fall-2025\/wp-json\/wp\/v2\/tags?post=5346"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}