{"id":397,"date":"2019-08-29T14:29:19","date_gmt":"2019-08-29T14:29:19","guid":{"rendered":"https:\/\/openlab.bmcc.cuny.edu\/mmp260-1301-f2019\/?page_id=397"},"modified":"2023-10-05T12:53:05","modified_gmt":"2023-10-05T12:53:05","slug":"week-6","status":"publish","type":"page","link":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/week-6\/","title":{"rendered":"Week 6"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\">Character design for animation<\/h1>\n\n\n\n<h3 class=\"wp-block-heading\">Process<\/h3>\n\n\n\n<p><span style=\"font-weight: 400\">Creating a memorable animated character is a process that requires time and thoughtful decision-making. A character doesn\u2019t materialize on the screen out of thin-air. Each of its attribute (i.e: its size, features, color palette, posture etc.) should work in unison to create a clear, unique and cohesive look and personality.&nbsp;<\/span><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Career<\/h3>\n\n\n\n<p><span style=\"font-weight: 400\">In large studios such as Disney and Pixar, character designers work exclusively on developing characters. They create visual references and specifications to guide subsequent stages in the movie making process (such as 3D modelling and animation). \u00a0In smaller productions an animator may also be in charge of the character design.\u00a0<a href=\"http:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/88\/2019\/10\/Pixar-Animation-Studios-hiring-Character-Designer-in-Emeryville-California-United-States-LinkedIn.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">This job listing from Pixar<\/a> gives you a good overview of the type of skills necessary to be a character designer.\u00a0<\/span><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Exploration &amp; Research<\/h3>\n\n\n\n<p><span style=\"font-weight: 400\">Whether you are assigned a predetermined character to work on, or have complete freedom, you should explore different possibilities, do some research, and gather some visual inspiration. Every character could be interpreted in a multitude of ways. Think about your character\u2019s gender, species\/race, height\/weight, mood etc.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image alignnone size-large wp-image-442\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"http:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/88\/2019\/09\/research-1024x768.jpg\" alt=\"\" class=\"wp-image-442\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/09\/research.jpg 1024w, https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/09\/research-300x225.jpg 300w, https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/09\/research-768x576.jpg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Some inspiration for a new character gathered on the web.<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Sketches<\/h3>\n\n\n\n<p><span style=\"font-weight: 400\">The first attempts at rendering your vision for a character should be very loose. Make sketches &#8211; a lot of them! Pencil and paper are the preferred tools for most artists at this stage (although pen, watercolor, even collages can work too). Don\u2019t spend time on tiny details.&nbsp;&nbsp;<\/span><span style=\"font-weight: 400\">This is still the exploratory phase of the the process &#8211; don\u2019t settle for the first idea you put on paper. Let your imagination run wild.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image alignnone size-large wp-image-443\"><img loading=\"lazy\" decoding=\"async\" width=\"792\" height=\"1024\" src=\"http:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/88\/2019\/09\/1_animateProj_sketches-792x1024.jpg\" alt=\"\" class=\"wp-image-443\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/09\/1_animateProj_sketches-792x1024.jpg 792w, https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/09\/1_animateProj_sketches-232x300.jpg 232w, https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/09\/1_animateProj_sketches-768x994.jpg 768w, https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/09\/1_animateProj_sketches-1200x1552.jpg 1200w, https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/09\/1_animateProj_sketches.jpg 1583w\" sizes=\"auto, (max-width: 792px) 100vw, 792px\" \/><figcaption class=\"wp-element-caption\">Character sketches<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Biography<\/h3>\n\n\n\n<p><span style=\"font-weight: 400\">If you are creating your own story\/character from scratch, writing up a little \u201cbiography\u201d can be very useful in defining your character for yourself and possible collaborators. Give your character a name and summarize the elements you\u2019ve gathered during the exploration phase in a short paragraph.&nbsp;<\/span><\/p>\n\n\n\n<pre class=\"wp-block-preformatted\"><i>\u201cAgnes is an elegant older cat. She walks on two legs, like a human, and is very smart. While her bones are frail and her vision a bit blurry (she has to wear thick glasses) she loves to stroll around the city with her pet snail. Her artistic disposition is reflected in her choice of clothes and unique haircut. She is on the shorter side and a bit round.\u201d<\/i><\/pre>\n\n\n\n<h3 class=\"wp-block-heading\">Turnaround<\/h3>\n\n\n\n<p><span style=\"font-weight: 400\">The next step is to refine your favorite sketches into a character turnaround. This document provides a visual reference for the way your character looks from&nbsp;<\/span><span style=\"font-weight: 400\">different angles (at least front, side, and back). S<\/span><span style=\"font-weight: 400\">tart with the front view and draw horizontal lines at the height of each important elements (i.e: top of head, chin, feet, hands etc.) across the width of the sheet of paper to align all views.&nbsp;<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image alignnone wp-image-444 size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"532\" src=\"http:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/88\/2019\/09\/mmp260-week6-turnaround-1024x532.jpg\" alt=\"\" class=\"wp-image-444\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/09\/mmp260-week6-turnaround-1024x532.jpg 1024w, https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/09\/mmp260-week6-turnaround-300x156.jpg 300w, https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/09\/mmp260-week6-turnaround-768x399.jpg 768w, https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/09\/mmp260-week6-turnaround-1200x623.jpg 1200w, https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/09\/mmp260-week6-turnaround.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Character turnaround<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Basic Shapes<\/h3>\n\n\n\n<p><span style=\"font-weight: 400\">The overall shape and silhouette of your character has an enormous impact on the way your audience will relate to it. Is it round and friendly? Long and scary? Small and sneaky? Square and stable? Angular and unwieldy? <a href=\"https:\/\/www.youtube.com\/watch?v=AiTEa78XUBk&amp;t=54s\" target=\"_blank\" rel=\"noopener\">This video about Pixar&#8217;s &#8220;Inside Out&#8221;<\/a> provides a great example of how simple shapes can be used as the core of a character&#8217;s design. <a href=\"https:\/\/tomatatoro.tumblr.com\/post\/154791597753\/some-people-have-asked-how-i-went-about-drawing\" target=\"_blank\" rel=\"noopener\">This blog post<\/a> by artist Tomatataro is another good example of the characteristics of simple shapes.<\/span><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Anatomy and Proportions<\/h3>\n\n\n\n<p><span style=\"font-weight: 400\">Defining the basic skeletal structure of your character can be very helpful in understanding how it will move. You could research basic human or animal anatomy and adapt these references to your character. Animated characters rarely abide to realistic proportions (after all, exaggeration is one of the 12 principles), but it\u2019s good to have a point of departure.&nbsp;<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image alignnone size-large wp-image-406\"><a href=\"http:\/\/www.michaelspornanimation.com\/splog\/?p=1463\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"825\" src=\"http:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/88\/2019\/08\/Rico-Le-Brun-sm-1024x825.jpg\" alt=\"\" class=\"wp-image-406\" srcset=\"https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/08\/Rico-Le-Brun-sm-1024x825.jpg 1024w, https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/08\/Rico-Le-Brun-sm-300x242.jpg 300w, https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/08\/Rico-Le-Brun-sm-768x618.jpg 768w, https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/08\/Rico-Le-Brun-sm-1200x966.jpg 1200w, https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-content\/uploads\/sites\/3275\/2019\/08\/Rico-Le-Brun-sm.jpg 1520w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<p>Disney animators studied the anatomy of deers to animate Bambi. Image source: <a rel=\"noreferrer noopener\" href=\"http:\/\/www.michaelspornanimation.com\/splog\/?p=1463\" target=\"_blank\">http:\/\/www.michaelspornanimation.com\/splog\/?p=1463<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Style<\/h3>\n\n\n\n<p><span style=\"font-weight: 400\">While Disney has had a huge influence on the style of animated characters (past and present), there are other approaches.&nbsp;<\/span><span style=\"font-weight: 400\">Your story, the emotion and mood you are trying to convey, should be taken into consideration. Will your stylistic approach be cartoony? Realistic? Minimalist? Modern? Traditional? Jarring? Comforting? etc. Don&#8217;t over complicate your character &#8211; remember that you will need to animate it&#8230; thus draw it over and over again. Furthermore, unnecessary design flourishes may distract from your character&#8217;s essential features and traits.&nbsp;<\/span><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Appeal<\/h3>\n\n\n\n<p>Appeal is one the 12 principles of animation &#8211; perhaps the most subjective one. An appealing character isn&#8217;t necessarily &#8220;beautiful&#8221; or &#8220;cute&#8221; &#8211; an &#8220;ugly&#8221; or &#8220;scary&#8221; subject can (and should) be appealing too. Appeal comes from a combination of design and motion that makes the character fascinating to watch. &nbsp;Review this principle <a href=\"https:\/\/www.youtube.com\/watch?v=_SplEuWp0Yw\">here<\/a>.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p><\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Final project, step 1: character design<\/h1>\n\n\n\n<p>This week, you will design the character you will animate for the rest of the semester.<\/p>\n\n\n\n<p>Start by <strong>brainstorming ideas and sketching them out<\/strong>. You may use pencil\/paper or a tablet.&nbsp;These sketches can (and even <em>should)<\/em>&nbsp;be rough but there should be plenty of them. You will be working with this character for several weeks \u2013 don\u2019t settle for the first idea. Explore different possibilities before making a final decision. Gather visual references for your final design (i.e: if your character is a cat-version of your favorite singer, gather images of cats and of the celebrity the character will resemble).<\/p>\n\n\n\n<p>Write a <strong>biography&nbsp;<\/strong>for your character. This doesn\u2019t need to be long \u2013 just a short paragraph including its name and essential traits (see example above).<\/p>\n\n\n\n<p>Once you\u2019ve decided what you want your character\u2019s essential traits (design and personality) to be,&nbsp;create a <strong>character turnaround.&nbsp;<\/strong>You may use pencil\/paper or a tablet.: this is a document often used in animation showing different views of a character on a single sheet of paper. Make sure you include its front, side &amp; back. Start with the front view and draw horizontal lines at the height of each important elements (i.e: top of head, chin, feet, hands etc.) across the width of the sheet of paper to align all views).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Format<\/strong><\/h3>\n\n\n\n<p>The sketches and turnaround should be exported as <strong>JPGs<\/strong>. The biography should be <strong>typed<\/strong> up.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Submission<\/strong><\/h3>\n\n\n\n<p>Create a new post on your Open Lab portfolio. Your post should include your <strong>sketches, bio, and turnaround<\/strong>&nbsp;as well as a <strong>short description<\/strong>&nbsp;(reflections on your process, challenges, goals etc. are also welcome).<\/p>\n\n\n\n<p>On Blackboard submit a link to your Open Lab post.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Character design for animation Process Creating a memorable animated character is a process that requires time and thoughtful decision-making. A character doesn\u2019t materialize on the screen out of thin-air. Each of its attribute (i.e: its size, features, color palette, posture etc.) should work in unison to create a clear, unique and cohesive look and personality.&nbsp;&hellip;&nbsp;<a href=\"https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/week-6\/\" rel=\"bookmark\">Read More &raquo;<span class=\"screen-reader-text\">Week 6<\/span><\/a><\/p>\n","protected":false},"author":34,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"portfolio_post_id":0,"portfolio_citation":"","portfolio_annotation":"","neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","openlab_post_visibility":"","footnotes":""},"class_list":["post-397","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-json\/wp\/v2\/pages\/397","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-json\/wp\/v2\/users\/34"}],"replies":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-json\/wp\/v2\/comments?post=397"}],"version-history":[{"count":29,"href":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-json\/wp\/v2\/pages\/397\/revisions"}],"predecessor-version":[{"id":1452,"href":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-json\/wp\/v2\/pages\/397\/revisions\/1452"}],"wp:attachment":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-fall-2023\/wp-json\/wp\/v2\/media?parent=397"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}