{"id":86,"date":"2020-08-03T19:22:41","date_gmt":"2020-08-03T19:22:41","guid":{"rendered":"https:\/\/openlab.bmcc.cuny.edu\/mmp-260-fall-20-culkin\/?page_id=86"},"modified":"2021-01-28T22:51:33","modified_gmt":"2021-01-28T22:51:33","slug":"week-three","status":"publish","type":"page","link":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-1300-intro-2d-animation-sp-2021\/week-three\/","title":{"rendered":"Week 3"},"content":{"rendered":"<h1>Key Concepts<\/h1>\n<h3>Straight Ahead vs. Pose to Pose<\/h3>\n<p>You can approach an animation sequence in two ways:<\/p>\n<ul>\n<li><strong>Straight ahead<\/strong>\u00a0animation means you start on frame 1 and add each subsequent frame chronologically. This approach works particularly well for fluid movements such as that of smoke, water, fire etc.<\/li>\n<li>In the\u00a0<strong>pose-to-pose<\/strong>\u00a0approach, you create the key poses first and fill in the blank. This is more commonly used for character animation. It makes drawing the in-between frames (see below) much easier and helps in planning the speed and timing of the action.<\/li>\n<\/ul>\n<p>This concept is also part of the 12 principles of animation. You can watch the video example\u00a0<strong><a href=\"https:\/\/www.youtube.com\/watch?v=v8quCbt4C-c&amp;feature=youtu.be\">here<\/a><\/strong>.<\/p>\n<h3>In-betweens and Breakdowns<\/h3>\n<p>In-betweens are the drawings between keyposes (or keyframes). They define the\u00a0<strong>smoothness<\/strong>\u00a0of the action. Let\u2019s take the example of a head turn: if the action lasts 24 frames, but there are only 2 in-between drawings between the frame 1 and frame 24, the animation will feel quite choppy. The more drawings I have to gradually move from one head position to the next, the smoother my animation will be.<\/p>\n<p>This doesn\u2019t mean you should always have the same number of in-betweens per keyframes. In-betweens also control the<strong>\u00a0speed<\/strong>\u00a0of the action. If I want the second half of my head turn to go faster than my first half, I will create fewer frames (thus fewer in-betweens per keyframes).<\/p>\n<p><strong>Breakdowns<\/strong>\u00a0are transitional drawings: they can help you \u201cbreak down\u201d an action before you start drawing all the in-betweens. The breakdown drawing go our head turn example may be a pose midway through the action, with the head facing down and the eyes blinking. You would typically draw a breakdown after the key pose and before the in-betweens.<\/p>\n<h3>Timing Charts<\/h3>\n<p>A timing chart can help you plan how many breakdowns and in-betweens you\u2019ll need to complete your action.<\/p>\n<p>It\u2019s a straight line starting and ending with the first and last keyframes of the action. \u00a0Each perpendicular stroke on the line represents a separate drawing. There are a few design rules you can follow to make your timing chart as clear as possible:<\/p>\n<ul>\n<li>A keyframe should be circled<\/li>\n<li>A breakdown should be underlined<\/li>\n<li>An arc bridging three steps on a timing chart means that the two halves are equal<\/li>\n<\/ul>\n<h1>12 Principles Applied: Arcs and Timing<\/h1>\n<p>Let\u2019s review two other important principles of animation:\u00a0<strong><a href=\"https:\/\/www.youtube.com\/watch?v=I1_tZ9LhJD4&amp;feature=youtu.be\">Arcs<\/a><\/strong>\u00a0and\u00a0<strong><a href=\"https:\/\/www.youtube.com\/watch?v=BarOk2p38LQ&amp;feature=youtu.be\">Timing<\/a><\/strong>\u00a0(<a href=\"https:\/\/www.youtube.com\/watch?v=7jksRQcI9NA\">Don <strong>Hertzfeldt\u2019s<\/strong> \u201cBilly\u2019s Balloon\u201d<\/a>\u00a0(1998) is a great example of how timing can be used for comedy) and let\u2019s apply them to an animation of a ball bouncing across the screen. Here are some things to keep in mind as you draw your frames:<\/p>\n<figure id=\"attachment_239\" aria-describedby=\"caption-attachment-239\" style=\"width: 640px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-239\" src=\"https:\/\/openlab.bmcc.cuny.edu\/ani-260-1300-intro-2d-animation-sp-2021\/wp-content\/uploads\/sites\/539\/2020\/08\/mmp260-week3-timechart.gif\" alt=\"ball bouncing in arc with timing chart\" width=\"640\" height=\"360\" \/><figcaption id=\"caption-attachment-239\" class=\"wp-caption-text\">bouncing ball with timing chart<\/figcaption><\/figure>\n<h3><strong>Assignment for this week:\u00a0<\/strong>Ball Study #2.<\/h3>\n<p>It will be <strong>due on February 25.<\/strong><\/p>\n<p><strong><a href=\"https:\/\/openlab.bmcc.cuny.edu\/ani-260-1300-intro-2d-animation-sp-2021\/ball-study-2\/\">Details here.<\/a><\/strong><\/p>\n<h3>Checklist:<\/h3>\n<p>Before our next class meeting on February 25, make sure you<\/p>\n<ul>\n<li>Understand what a timing chart is and the benefits of using one<\/li>\n<li>Understand the difference between animating straight ahead and pose to pose<\/li>\n<li><a href=\"https:\/\/openlab.bmcc.cuny.edu\/ani-260-1300-intro-2d-animation-sp-2021\/ball-study-2\/\">Completed Ball Study #2<\/a><\/li>\n<li>Exported the video file from Animate, uploaded it to Youtube or Vimeo, embedded it in a portfolio post and linked to the discussion board on OpenLab<\/li>\n<li>Uploaded the fla and the URL of your OpenLab post to Blackboard<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Key Concepts Straight Ahead vs. Pose to Pose You can approach an animation sequence in two ways: Straight ahead\u00a0animation means you start on frame 1 and add each subsequent frame chronologically. This approach works particularly well for fluid movements such as that of smoke, water, fire etc. In the\u00a0pose-to-pose\u00a0approach, you create the key poses first [&hellip;]<\/p>\n","protected":false},"author":82,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"portfolio_post_id":0,"portfolio_citation":"","portfolio_annotation":"","openlab_post_visibility":"","footnotes":""},"class_list":["post-86","page","type-page","status-publish","czr-hentry"],"_links":{"self":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-1300-intro-2d-animation-sp-2021\/wp-json\/wp\/v2\/pages\/86","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-1300-intro-2d-animation-sp-2021\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-1300-intro-2d-animation-sp-2021\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-1300-intro-2d-animation-sp-2021\/wp-json\/wp\/v2\/users\/82"}],"replies":[{"embeddable":true,"href":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-1300-intro-2d-animation-sp-2021\/wp-json\/wp\/v2\/comments?post=86"}],"version-history":[{"count":21,"href":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-1300-intro-2d-animation-sp-2021\/wp-json\/wp\/v2\/pages\/86\/revisions"}],"predecessor-version":[{"id":776,"href":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-1300-intro-2d-animation-sp-2021\/wp-json\/wp\/v2\/pages\/86\/revisions\/776"}],"wp:attachment":[{"href":"https:\/\/openlab.bmcc.cuny.edu\/ani-260-1300-intro-2d-animation-sp-2021\/wp-json\/wp\/v2\/media?parent=86"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}